Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Game/FileSystem/IPackage.cs
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42
OpenRA.Game/FileSystem/IPackage.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace OpenRA.FileSystem
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{
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public interface IPackageLoader
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{
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/// <summary>
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/// Attempt to parse a stream as this type of package.
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/// If successful, the loader is expected to take ownership of `s` and dispose it once done.
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/// If unsuccessful, the loader is expected to return the stream position to where it started.
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/// </summary>
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bool TryParsePackage(Stream s, string filename, FileSystem context, out IReadOnlyPackage package);
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}
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public interface IReadOnlyPackage : IDisposable
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{
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string Name { get; }
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IEnumerable<string> Contents { get; }
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Stream GetStream(string filename);
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bool Contains(string filename);
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IReadOnlyPackage OpenPackage(string filename, FileSystem context);
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}
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public interface IReadWritePackage : IReadOnlyPackage
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{
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void Update(string filename, byte[] contents);
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void Delete(string filename);
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}
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}
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