Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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38
OpenRA.Game/Fonts.cs
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38
OpenRA.Game/Fonts.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Frozen;
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using System.Collections.Generic;
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namespace OpenRA
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{
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public class FontData
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{
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public readonly string Font;
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public readonly int Size;
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public readonly int Ascender;
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}
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public class Fonts : IGlobalModData
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{
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[FieldLoader.LoadUsing(nameof(LoadFonts))]
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public readonly FrozenDictionary<string, FontData> FontList;
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static object LoadFonts(MiniYaml y)
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{
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var ret = new Dictionary<string, FontData>(y.Nodes.Length);
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foreach (var node in y.Nodes)
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ret.Add(node.Key, FieldLoader.Load<FontData>(node.Value));
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return ret.ToFrozenDictionary();
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}
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}
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}
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