Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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65
OpenRA.Game/GameRules/MusicInfo.cs
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65
OpenRA.Game/GameRules/MusicInfo.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.FileSystem;
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namespace OpenRA.GameRules
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{
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public class MusicInfo
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{
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public readonly string Filename;
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public readonly string Title;
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public readonly bool Hidden;
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public readonly float VolumeModifier = 1f;
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public int Length { get; private set; } // seconds
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public bool Exists { get; private set; }
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public MusicInfo(string key, MiniYaml value)
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{
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Title = value.Value;
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var nd = value.ToDictionary();
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if (nd.TryGetValue("Hidden", out var yaml))
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bool.TryParse(yaml.Value, out Hidden);
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if (nd.TryGetValue("VolumeModifier", out yaml))
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VolumeModifier = FieldLoader.GetValue<float>("VolumeModifier", yaml.Value);
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var ext = nd.TryGetValue("Extension", out yaml) ? yaml.Value : "aud";
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Filename = (nd.TryGetValue("Filename", out yaml) ? yaml.Value : key) + "." + ext;
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}
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public void Load(IReadOnlyFileSystem fileSystem)
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{
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if (!fileSystem.TryOpen(Filename, out var stream))
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return;
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try
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{
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Exists = true;
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foreach (var loader in Game.ModData.SoundLoaders)
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{
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if (loader.TryParseSound(stream, out var soundFormat))
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{
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Length = (int)soundFormat.LengthInSeconds;
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soundFormat.Dispose();
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break;
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}
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}
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}
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finally
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{
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stream.Dispose();
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}
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}
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}
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}
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