Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60
OpenRA.Game/Graphics/AnimationWithOffset.cs
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60
OpenRA.Game/Graphics/AnimationWithOffset.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public class AnimationWithOffset
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{
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public readonly Animation Animation;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<WPos, int> ZOffset;
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable)
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: this(a, offset, disable, null) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, int zOffset)
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: this(a, offset, disable, _ => zOffset) { }
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public AnimationWithOffset(Animation a, Func<WVec> offset, Func<bool> disable, Func<WPos, int> zOffset)
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{
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Animation = a;
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OffsetFunc = offset;
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DisableFunc = disable;
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ZOffset = zOffset;
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}
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public IRenderable[] Render(Actor self, PaletteReference pal)
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{
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var center = self.CenterPosition;
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var offset = OffsetFunc?.Invoke() ?? WVec.Zero;
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var z = ZOffset?.Invoke(center + offset) ?? 0;
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return Animation.Render(center, offset, z, pal);
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}
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public Rectangle ScreenBounds(Actor self, WorldRenderer wr)
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{
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var center = self.CenterPosition;
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var offset = OffsetFunc?.Invoke() ?? WVec.Zero;
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return Animation.ScreenBounds(wr, center, offset);
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}
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public static implicit operator AnimationWithOffset(Animation a)
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{
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return new AnimationWithOffset(a, null, null, null);
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}
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}
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}
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