Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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51
OpenRA.Game/Graphics/Model.cs
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51
OpenRA.Game/Graphics/Model.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Graphics
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{
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public interface IModel
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{
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uint Frames { get; }
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uint Sections { get; }
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float[] TransformationMatrix(uint section, uint frame);
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float[] Size { get; }
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float[] Bounds(uint frame);
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ModelRenderData RenderData(uint section);
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/// <summary>Returns the smallest rectangle that covers all rotations of all frames in a model.</summary>
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Rectangle AggregateBounds { get; }
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}
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public interface IModelWidget
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{
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string Palette { get; }
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float Scale { get; }
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void Setup(Func<bool> isVisible, Func<string> getPalette, Func<string> getPlayerPalette,
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Func<float> getScale, Func<IModel> getVoxel, Func<WRot> getRotation);
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}
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public readonly record struct ModelRenderData(int Start, int Count, Sheet Sheet);
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public interface IModelCacheInfo : ITraitInfoInterface { }
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public interface IModelCache
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{
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IModel GetModel(string model);
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IModel GetModelSequence(string model, string sequence);
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bool HasModelSequence(string model, string sequence);
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IVertexBuffer<ModelVertex> VertexBuffer { get; }
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}
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}
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