Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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51
OpenRA.Game/Graphics/ModelAnimation.cs
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51
OpenRA.Game/Graphics/ModelAnimation.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public readonly struct ModelAnimation
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{
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public readonly IModel Model;
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public readonly Func<WVec> OffsetFunc;
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public readonly Func<WRot> RotationFunc;
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public readonly Func<bool> DisableFunc;
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public readonly Func<uint> FrameFunc;
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public readonly bool ShowShadow;
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public ModelAnimation(IModel model, Func<WVec> offset, Func<WRot> rotation, Func<bool> disable, Func<uint> frame, bool showshadow)
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{
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Model = model;
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OffsetFunc = offset;
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RotationFunc = rotation;
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DisableFunc = disable;
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FrameFunc = frame;
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ShowShadow = showshadow;
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}
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public Rectangle ScreenBounds(WPos pos, WorldRenderer wr, float scale)
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{
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var r = Model.AggregateBounds;
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var offset = OffsetFunc != null ? OffsetFunc() : WVec.Zero;
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var xy = wr.ScreenPxPosition(pos) + wr.ScreenPxOffset(offset);
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return Rectangle.FromLTRB(
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xy.X + (int)(r.Left * scale),
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xy.Y + (int)(r.Top * scale),
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xy.X + (int)(r.Right * scale),
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xy.Y + (int)(r.Bottom * scale));
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}
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public bool IsVisible => DisableFunc == null || !DisableFunc();
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}
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}
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