Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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32
OpenRA.Game/Graphics/PaletteReference.cs
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32
OpenRA.Game/Graphics/PaletteReference.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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namespace OpenRA.Graphics
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{
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public sealed class PaletteReference
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{
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readonly HardwarePalette hardwarePalette;
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public readonly string Name;
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public IPalette Palette { get; internal set; }
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public int TextureIndex { get; }
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public PaletteReference(string name, int index, IPalette palette, HardwarePalette hardwarePalette)
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{
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Name = name;
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Palette = palette;
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TextureIndex = index;
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this.hardwarePalette = hardwarePalette;
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}
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public bool HasColorShift => hardwarePalette.HasColorShift(Name);
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}
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}
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