Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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45
OpenRA.Game/Graphics/RenderPostProcessPassVertex.cs
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45
OpenRA.Game/Graphics/RenderPostProcessPassVertex.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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public readonly record struct RenderPostProcessPassVertex(float X, float Y);
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[StructLayout(LayoutKind.Sequential)]
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public readonly record struct RenderPostProcessPassTexturedVertex(float X, float Y, float S, float T);
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public sealed class RenderPostProcessPassShaderBindings : ShaderBindings
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{
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public RenderPostProcessPassShaderBindings(string name)
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: base("postprocess", "postprocess_" + name) { }
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public override ShaderVertexAttribute[] Attributes { get; } =
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[
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new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 2, 0)
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];
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}
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public sealed class RenderPostProcessPassTexturedShaderBindings : ShaderBindings
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{
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public RenderPostProcessPassTexturedShaderBindings(string name)
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: base("postprocess_textured", "postprocess_textured_" + name)
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{ }
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public override ShaderVertexAttribute[] Attributes { get; } =
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[
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new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 2, 0),
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new ShaderVertexAttribute("aVertexTexCoord", ShaderVertexAttributeType.Float, 2, 8),
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];
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}
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}
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