Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60
OpenRA.Game/Graphics/Renderable.cs
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60
OpenRA.Game/Graphics/Renderable.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Primitives;
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namespace OpenRA.Graphics
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{
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public interface IRenderable
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{
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WPos Pos { get; }
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int ZOffset { get; }
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bool IsDecoration { get; }
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IRenderable WithZOffset(int newOffset);
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IRenderable OffsetBy(in WVec offset);
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IRenderable AsDecoration();
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IFinalizedRenderable PrepareRender(WorldRenderer wr);
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}
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public interface IPalettedRenderable : IRenderable
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{
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PaletteReference Palette { get; }
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IPalettedRenderable WithPalette(PaletteReference newPalette);
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}
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[Flags]
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public enum TintModifiers
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{
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None = 0,
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IgnoreWorldTint = 1,
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ReplaceColor = 2
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}
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public interface IModifyableRenderable : IRenderable
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{
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float Alpha { get; }
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float3 Tint { get; }
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TintModifiers TintModifiers { get; }
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IModifyableRenderable WithAlpha(float newAlpha);
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IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers);
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}
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public interface IFinalizedRenderable
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{
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void Render(WorldRenderer wr);
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void RenderDebugGeometry(WorldRenderer wr);
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Rectangle ScreenBounds(WorldRenderer wr);
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}
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}
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