Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
131
OpenRA.Game/Graphics/SpriteRenderable.cs
Normal file
131
OpenRA.Game/Graphics/SpriteRenderable.cs
Normal file
@@ -0,0 +1,131 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Primitives;
|
||||
|
||||
namespace OpenRA.Graphics
|
||||
{
|
||||
public class SpriteRenderable : IPalettedRenderable, IModifyableRenderable, IFinalizedRenderable
|
||||
{
|
||||
public static readonly IEnumerable<IRenderable> None = [];
|
||||
|
||||
readonly Sprite sprite;
|
||||
readonly WPos pos;
|
||||
readonly float scale;
|
||||
readonly WAngle rotation = WAngle.Zero;
|
||||
|
||||
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha,
|
||||
float3 tint, TintModifiers tintModifiers, bool isDecoration, WAngle rotation)
|
||||
{
|
||||
this.sprite = sprite;
|
||||
this.pos = pos;
|
||||
Offset = offset;
|
||||
ZOffset = zOffset;
|
||||
Palette = palette;
|
||||
this.scale = scale;
|
||||
this.rotation = rotation;
|
||||
Tint = tint;
|
||||
IsDecoration = isDecoration;
|
||||
TintModifiers = tintModifiers;
|
||||
Alpha = alpha;
|
||||
|
||||
// PERF: Remove useless palette assignments for RGBA sprites
|
||||
// HACK: This is working around the fact that palettes are defined on traits rather than sequences
|
||||
// and can be removed once this has been fixed
|
||||
if (sprite.Channel == TextureChannel.RGBA && !(palette?.HasColorShift ?? false))
|
||||
Palette = null;
|
||||
}
|
||||
|
||||
public SpriteRenderable(Sprite sprite, WPos pos, WVec offset, int zOffset, PaletteReference palette, float scale, float alpha,
|
||||
float3 tint, TintModifiers tintModifiers, bool isDecoration)
|
||||
: this(sprite, pos, offset, zOffset, palette, scale, alpha, tint, tintModifiers, isDecoration, WAngle.Zero) { }
|
||||
|
||||
public WPos Pos => pos + Offset;
|
||||
public WVec Offset { get; }
|
||||
public PaletteReference Palette { get; }
|
||||
public int ZOffset { get; }
|
||||
public bool IsDecoration { get; }
|
||||
|
||||
public float Alpha { get; }
|
||||
public float3 Tint { get; }
|
||||
public TintModifiers TintModifiers { get; }
|
||||
|
||||
public IPalettedRenderable WithPalette(PaletteReference newPalette)
|
||||
{
|
||||
return new SpriteRenderable(sprite, pos, Offset, ZOffset, newPalette, scale, Alpha, Tint, TintModifiers, IsDecoration, rotation);
|
||||
}
|
||||
|
||||
public IRenderable WithZOffset(int newOffset)
|
||||
{
|
||||
return new SpriteRenderable(sprite, pos, Offset, newOffset, Palette, scale, Alpha, Tint, TintModifiers, IsDecoration, rotation);
|
||||
}
|
||||
|
||||
public IRenderable OffsetBy(in WVec vec)
|
||||
{
|
||||
return new SpriteRenderable(sprite, pos + vec, Offset, ZOffset, Palette, scale, Alpha, Tint, TintModifiers, IsDecoration, rotation);
|
||||
}
|
||||
|
||||
public IRenderable AsDecoration()
|
||||
{
|
||||
return new SpriteRenderable(sprite, pos, Offset, ZOffset, Palette, scale, Alpha, Tint, TintModifiers, true, rotation);
|
||||
}
|
||||
|
||||
public IModifyableRenderable WithAlpha(float newAlpha)
|
||||
{
|
||||
return new SpriteRenderable(sprite, pos, Offset, ZOffset, Palette, scale, newAlpha, Tint, TintModifiers, IsDecoration, rotation);
|
||||
}
|
||||
|
||||
public IModifyableRenderable WithTint(in float3 newTint, TintModifiers newTintModifiers)
|
||||
{
|
||||
return new SpriteRenderable(sprite, pos, Offset, ZOffset, Palette, scale, Alpha, newTint, newTintModifiers, IsDecoration, rotation);
|
||||
}
|
||||
|
||||
float3 ScreenPosition(WorldRenderer wr)
|
||||
{
|
||||
var s = 0.5f * scale * sprite.Size;
|
||||
return wr.Screen3DPxPosition(pos) + wr.ScreenPxOffset(Offset) - new float3((int)s.X, (int)s.Y, s.Z);
|
||||
}
|
||||
|
||||
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
|
||||
public void Render(WorldRenderer wr)
|
||||
{
|
||||
var wsr = Game.Renderer.WorldSpriteRenderer;
|
||||
var t = Alpha * Tint;
|
||||
if (wr.TerrainLighting != null && (TintModifiers & TintModifiers.IgnoreWorldTint) == 0)
|
||||
t *= wr.TerrainLighting.TintAt(pos);
|
||||
|
||||
// Shader interprets negative alpha as a flag to use the tint colour directly instead of multiplying the sprite colour
|
||||
var a = Alpha;
|
||||
if ((TintModifiers & TintModifiers.ReplaceColor) != 0)
|
||||
a *= -1;
|
||||
|
||||
wsr.DrawSprite(sprite, Palette, ScreenPosition(wr), scale, t, a, rotation.RendererRadians());
|
||||
}
|
||||
|
||||
public void RenderDebugGeometry(WorldRenderer wr)
|
||||
{
|
||||
var pos = ScreenPosition(wr) + sprite.Offset;
|
||||
var tl = wr.Viewport.WorldToViewPx(pos);
|
||||
var br = wr.Viewport.WorldToViewPx(pos + sprite.Size);
|
||||
if (rotation == WAngle.Zero)
|
||||
Game.Renderer.RgbaColorRenderer.DrawRect(tl, br, 1, Color.Red);
|
||||
else
|
||||
Game.Renderer.RgbaColorRenderer.DrawPolygon(Util.RotateQuad(tl, br - tl, rotation.RendererRadians()), 1, Color.Red);
|
||||
}
|
||||
|
||||
public Rectangle ScreenBounds(WorldRenderer wr)
|
||||
{
|
||||
var screenOffset = ScreenPosition(wr) + sprite.Offset;
|
||||
return Util.BoundingRectangle(screenOffset, sprite.Size, rotation.RendererRadians());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user