Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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117
OpenRA.Game/HotkeyManager.cs
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117
OpenRA.Game/HotkeyManager.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.FileSystem;
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namespace OpenRA
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{
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public sealed class HotkeyManager
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{
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[YamlNode("Keys", shared: true)]
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sealed class HotkeySettings : SettingsModule { }
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readonly Dictionary<string, HotkeyDefinition> definitions = [];
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readonly Dictionary<string, Hotkey> keys = [];
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readonly HotkeySettings hotkeySettings;
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public HotkeyManager(IReadOnlyFileSystem fileSystem, ObjectCreator objectCreator, Manifest manifest)
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{
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hotkeySettings = Game.Settings.GetOrCreate<HotkeySettings>(objectCreator, manifest.Id);
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var keyDefinitions = MiniYaml.Load(fileSystem, manifest.Hotkeys, null);
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foreach (var kd in keyDefinitions)
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{
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var definition = new HotkeyDefinition(kd.Key, kd.Value);
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definitions[kd.Key] = definition;
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keys[kd.Key] = definition.Default;
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}
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foreach (var node in hotkeySettings.Yaml.Nodes)
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if (definitions.TryGetValue(node.Key, out var definition) && !definition.Readonly)
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keys[node.Key] = FieldLoader.GetValue<Hotkey>(node.Key, node.Value.Value);
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foreach (var hd in definitions)
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hd.Value.HasDuplicates = GetFirstDuplicate(hd.Value, this[hd.Value.Name].GetValue()) != null;
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}
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[System.Diagnostics.CodeAnalysis.SuppressMessage(
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"Performance", "CA1854:Prefer the 'IDictionary.TryGetValue(TKey, out TValue)' method",
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Justification = "Func must perform a live lookup in the collection, as the lookup value can change.")]
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internal Func<Hotkey> GetHotkeyReference(string name)
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{
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// Is this a mod-defined hotkey?
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if (keys.ContainsKey(name))
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return () => keys[name];
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// Try and parse as a hardcoded definition
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if (!Hotkey.TryParse(name, out var key))
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key = Hotkey.Invalid;
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return () => key;
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}
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public void Set(string name, Hotkey value)
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{
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if (!definitions.TryGetValue(name, out var definition))
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return;
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if (definition.Readonly)
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return;
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keys[name] = value;
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hotkeySettings.Yaml.Nodes.RemoveAll(n => n.Key == name);
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if (value != definition.Default)
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hotkeySettings.Yaml.Nodes.Add(new MiniYamlNodeBuilder(name, FieldSaver.FormatValue(value)));
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var hadDuplicates = definition.HasDuplicates;
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definition.HasDuplicates = GetFirstDuplicate(definition, this[definition.Name].GetValue()) != null;
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if (hadDuplicates || definition.HasDuplicates)
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{
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foreach (var hd in definitions)
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{
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if (hd.Value == definition)
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continue;
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hd.Value.HasDuplicates = GetFirstDuplicate(hd.Value, this[hd.Value.Name].GetValue()) != null;
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}
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}
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}
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public HotkeyDefinition GetFirstDuplicate(HotkeyDefinition definition, Hotkey value)
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{
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if (definition == null)
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return null;
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foreach (var kv in keys)
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{
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if (kv.Key == definition.Name)
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continue;
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if (kv.Value == value && definitions[kv.Key].Contexts.Overlaps(definition.Contexts))
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return definitions[kv.Key];
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}
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return null;
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}
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public HotkeyReference this[string name] => new(GetHotkeyReference(name));
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public IEnumerable<HotkeyDefinition> Definitions => definitions.Values;
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public void Save()
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{
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hotkeySettings.Save();
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}
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}
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}
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