Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
271
OpenRA.Game/Map/ActorInitializer.cs
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271
OpenRA.Game/Map/ActorInitializer.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public interface IActorInitializer
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{
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World World { get; }
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T GetOrDefault<T>(TraitInfo info) where T : ActorInit;
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T Get<T>(TraitInfo info) where T : ActorInit;
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U GetValue<T, U>(TraitInfo info) where T : ValueActorInit<U>;
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U GetValue<T, U>(TraitInfo info, U fallback) where T : ValueActorInit<U>;
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bool Contains<T>(TraitInfo info) where T : ActorInit;
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T GetOrDefault<T>() where T : ActorInit, ISingleInstanceInit;
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T Get<T>() where T : ActorInit, ISingleInstanceInit;
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U GetValue<T, U>() where T : ValueActorInit<U>, ISingleInstanceInit;
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U GetValue<T, U>(U fallback) where T : ValueActorInit<U>, ISingleInstanceInit;
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bool Contains<T>() where T : ActorInit, ISingleInstanceInit;
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}
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public class ActorInitializer : IActorInitializer
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{
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public readonly Actor Self;
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public World World => Self.World;
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internal TypeDictionary Dict;
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public ActorInitializer(Actor actor, TypeDictionary dict)
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{
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Self = actor;
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Dict = dict;
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}
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public T GetOrDefault<T>(TraitInfo info) where T : ActorInit
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{
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var inits = Dict.WithInterface<T>();
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// Traits tagged with an instance name prefer inits with the same name.
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// If a more specific init is not available, fall back to an unnamed init.
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// If duplicate inits are defined, take the last to match standard yaml override expectations
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if (!string.IsNullOrEmpty(info?.InstanceName))
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return inits.LastOrDefault(i => i.InstanceName == info.InstanceName) ??
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inits.LastOrDefault(i => string.IsNullOrEmpty(i.InstanceName));
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// Untagged traits will only use untagged inits
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return inits.LastOrDefault(i => string.IsNullOrEmpty(i.InstanceName));
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}
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public T Get<T>(TraitInfo info) where T : ActorInit
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{
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var init = GetOrDefault<T>(info);
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if (init == null)
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throw new InvalidOperationException($"TypeDictionary does not contain instance of type `{typeof(T)}`");
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return init;
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}
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public U GetValue<T, U>(TraitInfo info) where T : ValueActorInit<U>
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{
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return Get<T>(info).Value;
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}
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public U GetValue<T, U>(TraitInfo info, U fallback) where T : ValueActorInit<U>
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{
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var init = GetOrDefault<T>(info);
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return init != null ? init.Value : fallback;
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}
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public bool Contains<T>(TraitInfo info) where T : ActorInit { return GetOrDefault<T>(info) != null; }
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public T GetOrDefault<T>() where T : ActorInit, ISingleInstanceInit
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{
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return Dict.GetOrDefault<T>();
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}
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public T Get<T>() where T : ActorInit, ISingleInstanceInit
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{
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return Dict.Get<T>();
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}
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public U GetValue<T, U>() where T : ValueActorInit<U>, ISingleInstanceInit
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{
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return Get<T>().Value;
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}
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public U GetValue<T, U>(U fallback) where T : ValueActorInit<U>, ISingleInstanceInit
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{
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var init = GetOrDefault<T>();
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return init != null ? init.Value : fallback;
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}
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public bool Contains<T>() where T : ActorInit, ISingleInstanceInit { return GetOrDefault<T>() != null; }
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}
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/*
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* Things to be aware of when writing ActorInits:
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*
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* - ActorReference and ActorGlobal can dynamically create objects without calling a constructor.
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* The object will be allocated directly then the best matching Initialize() method will be called to set valid state.
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* - ActorReference will always attempt to call Initialize(MiniYaml). ActorGlobal will use whichever one it first
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* finds with an argument type that matches the given LuaValue.
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* - Most ActorInits will want to inherit either ValueActorInit<T> or CompositeActorInit which hide the low-level plumbing.
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* - Inits that reference actors should use ActorInitActorReference which allows actors to be referenced by name in map.yaml
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* - Inits that should only have a single instance defined on an actor should implement ISingleInstanceInit to allow
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* direct queries and runtime enforcement.
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* - Inits that aren't ISingleInstanceInit should expose a ctor that accepts a TraitInfo to allow per-trait targeting.
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*/
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public abstract class ActorInit
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{
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[FieldLoader.Ignore]
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public readonly string InstanceName;
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protected ActorInit(string instanceName)
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{
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InstanceName = instanceName;
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}
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protected ActorInit() { }
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public abstract MiniYaml Save();
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}
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public interface ISingleInstanceInit { }
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public abstract class ValueActorInit<T> : ActorInit
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{
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readonly T value;
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protected ValueActorInit(TraitInfo info, T value)
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: base(info.InstanceName) { this.value = value; }
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protected ValueActorInit(string instanceName, T value)
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: base(instanceName) { this.value = value; }
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protected ValueActorInit(T value) { this.value = value; }
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public virtual T Value => value;
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public virtual void Initialize(MiniYaml yaml)
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{
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Initialize(FieldLoader.GetValue<T>(nameof(value), yaml.Value));
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}
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public virtual void Initialize(T value)
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{
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typeof(ValueActorInit<T>)
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.GetField(nameof(value), BindingFlags.NonPublic | BindingFlags.Instance)
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?.SetValue(this, value);
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}
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public override MiniYaml Save()
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{
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return new MiniYaml(FieldSaver.FormatValue(value));
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}
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}
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public abstract class CompositeActorInit : ActorInit
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{
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protected CompositeActorInit(TraitInfo info)
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: base(info.InstanceName) { }
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protected CompositeActorInit() { }
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public virtual void Initialize(MiniYaml yaml)
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{
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FieldLoader.Load(this, yaml);
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}
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public virtual void Initialize(Dictionary<string, object> values)
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{
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foreach (var field in GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
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{
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var sa = field.GetCustomAttributes<FieldLoader.SerializeAttribute>(false).DefaultIfEmpty(FieldLoader.SerializeAttribute.Default).First();
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if (!sa.Serialize)
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continue;
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if (values.TryGetValue(field.Name, out var value))
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field.SetValue(this, value);
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}
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}
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public virtual Dictionary<string, Type> InitializeArgs()
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{
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var dict = new Dictionary<string, Type>();
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foreach (var field in GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
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{
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var sa = field.GetCustomAttributes<FieldLoader.SerializeAttribute>(false).DefaultIfEmpty(FieldLoader.SerializeAttribute.Default).First();
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if (!sa.Serialize)
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continue;
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dict[field.Name] = field.FieldType;
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}
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return dict;
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}
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public override MiniYaml Save()
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{
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return FieldSaver.Save(this);
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}
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}
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public class LocationInit(CPos value) : ValueActorInit<CPos>(value), ISingleInstanceInit
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{
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}
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public class OwnerInit : ActorInit, ISingleInstanceInit
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{
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public readonly string InternalName;
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readonly Player value;
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public OwnerInit(Player value)
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{
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this.value = value;
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InternalName = value.InternalName;
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}
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public OwnerInit(string value)
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{
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InternalName = value;
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}
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public Player Value(World world)
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{
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return value ?? world.Players.First(x => x.InternalName == InternalName);
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}
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public void Initialize(MiniYaml yaml)
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{
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typeof(OwnerInit)
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.GetField(nameof(InternalName), BindingFlags.Public | BindingFlags.Instance)
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?.SetValue(this, yaml.Value);
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}
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public void Initialize(Player player)
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{
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typeof(OwnerInit)
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.GetField(nameof(value), BindingFlags.NonPublic | BindingFlags.Instance)
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?.SetValue(this, player);
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}
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public override MiniYaml Save()
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{
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return new MiniYaml(InternalName);
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}
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}
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public abstract class RuntimeFlagInit : ActorInit, ISuppressInitExport
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{
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public override MiniYaml Save()
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{
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throw new NotImplementedException("RuntimeFlagInit cannot be saved");
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}
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}
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}
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