Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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58
OpenRA.Game/Map/MapGenerationArgs.cs
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58
OpenRA.Game/Map/MapGenerationArgs.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Primitives;
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namespace OpenRA
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{
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public class MapGenerationArgs
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{
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[FieldLoader.Require]
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public string Uid = null;
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[FieldLoader.Require]
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public string Generator = null;
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[FieldLoader.Require]
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public string Tileset = null;
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[FieldLoader.Require]
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public Size Size = default;
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[FieldLoader.Require]
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public string Title = null;
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[FieldLoader.Require]
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public string Author = null;
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[FieldLoader.LoadUsing(nameof(LoadSettings))]
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public MiniYaml Settings = null;
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static MiniYaml LoadSettings(MiniYaml yaml)
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{
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return yaml.NodeWithKey("Settings").Value;
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}
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public string Serialize()
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{
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return new List<MiniYamlNode>()
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{
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new("Uid", Uid),
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new("Generator", Generator),
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new("Tileset", Tileset),
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new("Size", FieldSaver.FormatValue(Size)),
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new("Settings", Settings),
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new("Title", Title),
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new("Author", Author)
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}.WriteToString();
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}
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}
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}
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