Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Game/Map/ProjectedCellRegion.cs
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125
OpenRA.Game/Map/ProjectedCellRegion.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections;
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using System.Collections.Generic;
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namespace OpenRA
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{
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// Represents a (on-screen) rectangular collection of tiles.
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// TopLeft and BottomRight are inclusive
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public class ProjectedCellRegion : IEnumerable<PPos>
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{
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// Corners of the region
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public readonly PPos TopLeft;
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public readonly PPos BottomRight;
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// Corners of the bounding map region that contains all the cells that
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// may be projected within this region.
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readonly MPos mapTopLeft;
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readonly MPos mapBottomRight;
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public ProjectedCellRegion(Map map, PPos topLeft, PPos bottomRight)
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{
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TopLeft = topLeft;
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BottomRight = bottomRight;
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// The projection from MPos -> PPos cannot produce a larger V coordinate
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// so the top edge of the MPos region is the same as the PPos region.
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// (in fact the cells are identical if height == 0)
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mapTopLeft = (MPos)topLeft;
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// The bottom edge is trickier: cells at MPos.V > bottomRight.V may have
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// been projected into this region if they have height > 0.
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// Each height step is equivalent to 512 WDist units, which is one MPos
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// step for isometric cells, but only half a MPos step for classic cells. Doh!
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var maxHeight = map.Grid.MaximumTerrainHeight;
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var heightOffset = map.Grid.Type == MapGridType.RectangularIsometric ? maxHeight : maxHeight / 2;
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// Use the map Height data array to clamp the bottom coordinate so it doesn't overflow the map
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mapBottomRight = map.Height.Clamp(new MPos(bottomRight.U, bottomRight.V + heightOffset));
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}
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public bool Contains(PPos puv)
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{
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return puv.U >= TopLeft.U && puv.U <= BottomRight.U && puv.V >= TopLeft.V && puv.V <= BottomRight.V;
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}
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/// <summary>
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/// The region in map coordinates that contains all the cells that
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/// may be projected inside this region. For increased performance,
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/// this does not validate whether individual map cells are actually
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/// projected inside the region.
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/// </summary>
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public MapCoordsRegion CandidateMapCoords => new(mapTopLeft, mapBottomRight);
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public ProjectedCellRegionEnumerator GetEnumerator()
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{
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return new ProjectedCellRegionEnumerator(this);
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}
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IEnumerator<PPos> IEnumerable<PPos>.GetEnumerator()
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{
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return GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public struct ProjectedCellRegionEnumerator : IEnumerator<PPos>
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{
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readonly ProjectedCellRegion r;
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// Current position, in projected map coordinates
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int u, v;
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public ProjectedCellRegionEnumerator(ProjectedCellRegion region)
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: this()
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{
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r = region;
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Reset();
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Current = new PPos(u, v);
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}
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public bool MoveNext()
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{
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u++;
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// Check for column overflow
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if (u > r.BottomRight.U)
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{
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v++;
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u = r.TopLeft.U;
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// Check for row overflow
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if (v > r.BottomRight.V)
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return false;
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}
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Current = new PPos(u, v);
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return true;
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}
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public void Reset()
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{
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// Enumerator starts *before* the first element in the sequence.
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u = r.TopLeft.U - 1;
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v = r.TopLeft.V;
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}
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public PPos Current { get; private set; }
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readonly object IEnumerator.Current => Current;
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public readonly void Dispose() { }
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}
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}
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}
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