Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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51
OpenRA.Game/Network/TickTime.cs
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51
OpenRA.Game/Network/TickTime.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Network
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{
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public sealed class TickTime
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{
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readonly Func<int> timestep;
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public TickTime(Func<int> timestep, long lastTickTime)
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{
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this.timestep = timestep;
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Value = lastTickTime;
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}
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public long Value { get; set; }
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public bool ShouldAdvance(long tick)
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{
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var i = timestep();
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if (i == 0)
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return false;
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var tickDelta = tick - Value;
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return tickDelta >= i;
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}
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public void AdvanceTickTime(long tick)
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{
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var tickDelta = tick - Value;
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var currentTimestep = timestep();
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var integralTickTimestep = tickDelta / currentTimestep * currentTimestep;
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Value += integralTickTimestep >= Game.TimestepJankThreshold
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? integralTickTimestep
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: currentTimestep;
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}
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}
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}
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