Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Network
{
public sealed class TickTime
{
readonly Func<int> timestep;
public TickTime(Func<int> timestep, long lastTickTime)
{
this.timestep = timestep;
Value = lastTickTime;
}
public long Value { get; set; }
public bool ShouldAdvance(long tick)
{
var i = timestep();
if (i == 0)
return false;
var tickDelta = tick - Value;
return tickDelta >= i;
}
public void AdvanceTickTime(long tick)
{
var tickDelta = tick - Value;
var currentTimestep = timestep();
var integralTickTimestep = tickDelta / currentTimestep * currentTimestep;
Value += integralTickTimestep >= Game.TimestepJankThreshold
? integralTickTimestep
: currentTimestep;
}
}
}