Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
namespace OpenRA.Orders
{
public interface IOrderGenerator
{
MouseButton ActionButton { get; }
IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi);
void Tick(World world);
IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world);
string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
void Deactivate();
bool HandleKeyPress(KeyInput e);
void SelectionChanged(World world, IEnumerable<Actor> selected);
}
}