Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Game/Orders/IOrderGenerator.cs
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OpenRA.Game/Orders/IOrderGenerator.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Graphics;
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namespace OpenRA.Orders
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{
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public interface IOrderGenerator
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{
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MouseButton ActionButton { get; }
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IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi);
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void Tick(World world);
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IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
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IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world);
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string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
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void Deactivate();
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bool HandleKeyPress(KeyInput e);
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void SelectionChanged(World world, IEnumerable<Actor> selected);
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}
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}
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