Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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58
OpenRA.Game/PlayerProfile.cs
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58
OpenRA.Game/PlayerProfile.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA
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{
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public class PlayerProfile
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{
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public readonly string Fingerprint;
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public readonly string PublicKey;
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public readonly bool KeyRevoked;
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public readonly int ProfileID;
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public readonly string ProfileName;
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public readonly string ProfileRank = "Registered Player";
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[FieldLoader.LoadUsing(nameof(LoadBadges))]
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public readonly List<PlayerBadge> Badges;
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static object LoadBadges(MiniYaml yaml)
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{
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var badges = new List<PlayerBadge>();
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var badgesNode = yaml.NodeWithKeyOrDefault("Badges");
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if (badgesNode != null)
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{
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var playerDatabase = Game.ModData.GetOrCreate<PlayerDatabase>();
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foreach (var badgeNode in badgesNode.Value.Nodes)
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{
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Game.RunAfterTick(() =>
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{
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// Discard badge on error
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try
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{
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var badge = playerDatabase.LoadBadge(badgeNode.Value);
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if (badge != null)
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badges.Add(badge);
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}
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catch { }
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});
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}
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}
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return badges;
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}
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}
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public record PlayerBadge(string Label, string Icon, string Icon2x, string Icon3x);
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}
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