Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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59
OpenRA.Game/Primitives/ObservableCollection.cs
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59
OpenRA.Game/Primitives/ObservableCollection.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace OpenRA.Primitives
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{
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public class ObservableCollection<T> : Collection<T>, IObservableCollection
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{
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public event Action<IObservableCollection, object> OnAdd = (x, k) => { };
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public event Action<IObservableCollection, object> OnRemove = (x, k) => { };
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public event Action<IObservableCollection, int> OnRemoveAt = (x, i) => { };
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public event Action<IObservableCollection, object, object> OnSet = (x, o, n) => { };
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public event Action<IObservableCollection> OnRefresh = x => { };
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public ObservableCollection() { }
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public ObservableCollection(IList<T> list)
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: base(list) { }
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protected override void SetItem(int index, T item)
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{
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var old = this[index];
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base.SetItem(index, item);
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OnSet(this, old, item);
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}
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protected override void InsertItem(int index, T item)
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{
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base.InsertItem(index, item);
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OnAdd(this, item);
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}
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protected override void ClearItems()
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{
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base.ClearItems();
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OnRefresh(this);
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}
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protected override void RemoveItem(int index)
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{
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base.RemoveItem(index);
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OnRemoveAt(this, index);
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}
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public IEnumerable ObservedItems => Items;
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}
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}
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