Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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46
OpenRA.Game/Sound/SoundDevice.cs
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46
OpenRA.Game/Sound/SoundDevice.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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namespace OpenRA
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{
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public interface ISoundEngine : IDisposable
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{
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SoundDevice[] AvailableDevices();
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ISoundSource AddSoundSourceFromMemory(byte[] data, int channels, int sampleBits, int sampleRate);
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ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume);
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ISound Play2DStream(Stream stream, int channels, int sampleBits, int sampleRate, bool loop, bool relative, WPos pos, float volume);
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bool Dummy { get; }
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float Volume { get; set; }
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void PauseSound(ISound sound, bool paused);
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void StopSound(ISound sound);
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void SetAllSoundsPaused(bool paused);
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void StopAllSounds();
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void SetListenerPosition(WPos position);
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void SetSoundVolume(float volume, ISound music, ISound video);
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void SetSoundLooping(bool looping, ISound sound);
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void SetSoundPosition(ISound sound, WPos position);
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}
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public record SoundDevice(string Device, string Label);
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public interface ISoundSource : IDisposable { }
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public interface ISound
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{
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float Volume { get; set; }
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float SeekPosition { get; }
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bool Complete { get; }
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void SetPosition(WPos pos);
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}
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}
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