Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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53
OpenRA.Game/Support/Benchmark.cs
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53
OpenRA.Game/Support/Benchmark.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Globalization;
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namespace OpenRA.Support
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{
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sealed class Benchmark
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{
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readonly string prefix;
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readonly Dictionary<string, List<BenchmarkPoint>> samples = [];
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public Benchmark(string prefix)
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{
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this.prefix = prefix;
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}
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public void Tick(int localTick)
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{
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foreach (var item in PerfHistory.Items)
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samples.GetOrAdd(item.Key).Add(new BenchmarkPoint(localTick, item.Value.LastValue));
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}
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readonly record struct BenchmarkPoint(int Tick, double Value);
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public void Write()
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{
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foreach (var sample in samples)
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{
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var name = sample.Key;
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Log.AddChannel(name, $"{prefix}{name}.csv");
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Log.Write(name, "tick,time [ms]");
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foreach (var point in sample.Value)
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Log.Write(name, $"{point.Tick},{point.Value.ToString(CultureInfo.InvariantCulture)}");
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}
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}
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public void Reset()
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{
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samples.Clear();
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}
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}
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}
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