Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Game/Support/HttpClientFactory.cs
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42
OpenRA.Game/Support/HttpClientFactory.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Net.Http;
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namespace OpenRA.Support
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{
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public static class HttpClientFactory
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{
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const int MaxConnectionPerServer = 20;
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static readonly TimeSpan ConnectionLifeTime = TimeSpan.FromMinutes(1);
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static readonly Lazy<HttpMessageHandler> Handler = new(GetHandler);
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public static HttpClient Create()
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{
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return new HttpClient(Handler.Value, false);
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}
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static HttpMessageHandler GetHandler()
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{
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return new SocketsHttpHandler
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{
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// https://github.com/dotnet/corefx/issues/26895
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// https://github.com/dotnet/corefx/issues/26331
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// https://github.com/dotnet/corefx/pull/26839
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PooledConnectionLifetime = ConnectionLifeTime,
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PooledConnectionIdleTimeout = ConnectionLifeTime,
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MaxConnectionsPerServer = MaxConnectionPerServer
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};
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}
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}
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}
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