Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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57
OpenRA.Game/Support/PerfHistory.cs
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57
OpenRA.Game/Support/PerfHistory.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Primitives;
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namespace OpenRA.Support
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{
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public static class PerfHistory
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{
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static readonly Color[] Colors =
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[
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Color.Red, Color.Green,
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Color.Orange, Color.Yellow,
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Color.Fuchsia, Color.Lime,
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Color.Cyan, Color.Blue,
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Color.White, Color.Teal,
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Color.Pink, Color.MediumPurple,
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Color.Olive, Color.CornflowerBlue
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];
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static int nextColor;
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public static Cache<string, PerfItem> Items = new(
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s =>
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{
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var x = new PerfItem(s, Colors[nextColor++]);
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if (nextColor >= Colors.Length) nextColor = 0;
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return x;
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});
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public static void Increment(string item, double x)
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{
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Items[item].Val += x;
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}
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public static void Tick()
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{
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foreach (var item in Items.Values)
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if (item.HasNormalTick)
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item.Tick();
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}
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public static void Reset()
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{
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foreach (var item in Items.Values)
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item.ResetSamples();
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}
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}
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}
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