Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Game/Traits/LintAttributes.cs
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OpenRA.Game/Traits/LintAttributes.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA.Traits
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{
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[Flags]
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public enum LintDictionaryReference
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{
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None = 0,
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Keys = 1,
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Values = 2
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}
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class ActorReferenceAttribute : Attribute
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{
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public readonly Type[] RequiredTraits;
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public readonly LintDictionaryReference DictionaryReference;
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public ActorReferenceAttribute(Type[] requiredTraits,
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LintDictionaryReference dictionaryReference = LintDictionaryReference.None)
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{
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RequiredTraits = requiredTraits;
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DictionaryReference = dictionaryReference;
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}
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public ActorReferenceAttribute(Type requiredTrait = null,
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LintDictionaryReference dictionaryReference = LintDictionaryReference.None)
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{
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RequiredTraits = requiredTrait != null ? [requiredTrait] : [];
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DictionaryReference = dictionaryReference;
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}
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}
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class WeaponReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class SequenceReferenceAttribute(
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string imageReference = null, bool prefix = false, bool allowNullImage = false,
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LintDictionaryReference dictionaryReference = LintDictionaryReference.None) : Attribute
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{
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// The field name in the same trait info that contains the image name.
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public readonly string ImageReference = imageReference;
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public readonly bool Prefix = prefix;
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public readonly bool AllowNullImage = allowNullImage;
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public readonly LintDictionaryReference DictionaryReference = dictionaryReference;
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}
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class CursorReferenceAttribute(LintDictionaryReference dictionaryReference = LintDictionaryReference.None) : Attribute
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{
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public readonly LintDictionaryReference DictionaryReference = dictionaryReference;
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}
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class GrantedConditionReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
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public sealed class ConsumedConditionReferenceAttribute : Attribute { }
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class PaletteDefinitionAttribute(bool isPlayerPalette = false) : Attribute
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{
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public readonly bool IsPlayerPalette = isPlayerPalette;
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}
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[AttributeUsage(AttributeTargets.Field)]
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public sealed class PaletteReferenceAttribute : Attribute
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{
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public readonly bool IsPlayerPalette;
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public PaletteReferenceAttribute(bool isPlayerPalette = false)
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{
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IsPlayerPalette = isPlayerPalette;
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}
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public readonly string PlayerPaletteReferenceSwitch;
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public PaletteReferenceAttribute(string playerPaletteReferenceSwitch)
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{
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PlayerPaletteReferenceSwitch = playerPaletteReferenceSwitch;
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}
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}
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[AttributeUsage(AttributeTargets.Class)]
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public sealed class TraitLocationAttribute(SystemActors systemActors) : Attribute
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{
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public readonly SystemActors SystemActors = systemActors;
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}
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}
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