Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
93
OpenRA.Game/Traits/World/ScreenShaker.cs
Normal file
93
OpenRA.Game/Traits/World/ScreenShaker.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
[TraitLocation(SystemActors.World)]
|
||||
public class ScreenShakerInfo : TraitInfo
|
||||
{
|
||||
public readonly float2 MinMultiplier = new(-3, -3);
|
||||
public readonly float2 MaxMultiplier = new(3, 3);
|
||||
|
||||
public override object Create(ActorInitializer init) { return new ScreenShaker(this); }
|
||||
}
|
||||
|
||||
public class ScreenShaker : ITick, IWorldLoaded
|
||||
{
|
||||
readonly ScreenShakerInfo info;
|
||||
WorldRenderer worldRenderer;
|
||||
readonly List<ShakeEffect> shakeEffects = [];
|
||||
int ticks = 0;
|
||||
|
||||
public ScreenShaker(ScreenShakerInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void IWorldLoaded.WorldLoaded(World w, WorldRenderer wr) { worldRenderer = wr; }
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
if (shakeEffects.Count > 0)
|
||||
{
|
||||
worldRenderer.Viewport.Scroll(GetScrollOffset(), true);
|
||||
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
|
||||
}
|
||||
|
||||
ticks++;
|
||||
}
|
||||
|
||||
public void AddEffect(int time, WPos position, int intensity)
|
||||
{
|
||||
AddEffect(time, position, intensity, new float2(1, 1));
|
||||
}
|
||||
|
||||
public void AddEffect(int time, WPos position, int intensity, float2 multiplier)
|
||||
{
|
||||
shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity, Multiplier = multiplier });
|
||||
}
|
||||
|
||||
float2 GetScrollOffset()
|
||||
{
|
||||
return GetMultiplier() * GetIntensity() * new float2(
|
||||
(float)Math.Sin(ticks * 2 * Math.PI / 4),
|
||||
(float)Math.Cos(ticks * 2 * Math.PI / 5));
|
||||
}
|
||||
|
||||
float2 GetMultiplier()
|
||||
{
|
||||
return shakeEffects.Aggregate(float2.Zero, (sum, next) => sum + next.Multiplier)
|
||||
.Constrain(info.MinMultiplier, info.MaxMultiplier);
|
||||
}
|
||||
|
||||
float GetIntensity()
|
||||
{
|
||||
var cp = worldRenderer.Viewport.CenterPosition;
|
||||
var intensity = 100 * 1024 * 1024 * shakeEffects.Sum(
|
||||
e => (float)e.Intensity / (e.Position - cp).LengthSquared);
|
||||
|
||||
return Math.Min(intensity, 10);
|
||||
}
|
||||
}
|
||||
|
||||
struct ShakeEffect
|
||||
{
|
||||
public int ExpiryTime;
|
||||
public WPos Position;
|
||||
public int Intensity;
|
||||
public float2 Multiplier;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user