Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
6
OpenRA.Launcher/App.config
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6
OpenRA.Launcher/App.config
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<runtime>
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<loadFromRemoteSources enabled="true" />
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</runtime>
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</configuration>
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30
OpenRA.Launcher/OpenRA.Launcher.csproj
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OpenRA.Launcher/OpenRA.Launcher.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<AssemblyName>OpenRA</AssemblyName>
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<IsPublishable Condition="'$(CopyGenericLauncher)' == 'False'">false</IsPublishable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Red Alert'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ra</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Dune 2000'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=d2k</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Dawn'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=cnc</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Sun'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ts</StartArguments>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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<AdditionalFiles Include="Properties/launchSettings.json" />
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</ItemGroup>
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</Project>
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60
OpenRA.Launcher/Program.cs
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60
OpenRA.Launcher/Program.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Diagnostics;
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using System.Linq;
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namespace OpenRA.Launcher
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{
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static class Program
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{
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[STAThread]
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static int Main(string[] args)
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{
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if (Debugger.IsAttached || args.Contains("--just-die"))
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{
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try
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{
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return (int)Game.InitializeAndRun(args);
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}
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catch
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{
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// Flush logs before rethrowing, i.e. allowing the exception to go unhandled.
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// try-finally won't work - an unhandled exception kills our process without running the finally block!
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Log.Dispose();
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throw;
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}
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finally
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{
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Log.Dispose();
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}
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}
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AppDomain.CurrentDomain.UnhandledException += (_, e) => ExceptionHandler.HandleFatalError((Exception)e.ExceptionObject);
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try
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{
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return (int)Game.InitializeAndRun(args);
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}
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catch (Exception e)
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{
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ExceptionHandler.HandleFatalError(e);
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return (int)RunStatus.Error;
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}
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finally
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{
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// Flushing logs in finally block is okay here, as the catch block handles the exception.
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Log.Dispose();
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}
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}
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}
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}
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20
OpenRA.Launcher/Properties/launchSettings.json
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OpenRA.Launcher/Properties/launchSettings.json
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{
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"profiles": {
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"Tiberian Dawn": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=cnc"
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},
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"Red Alert": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=ra"
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},
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"Dune 2000": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=d2k"
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},
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"Tiberian Sun": {
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"commandName": "Project",
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"commandLineArgs": "Engine.EngineDir=\"..\" Game.Mod=ts"
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}
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}
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}
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