Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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30
OpenRA.Launcher/OpenRA.Launcher.csproj
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30
OpenRA.Launcher/OpenRA.Launcher.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<AssemblyName>OpenRA</AssemblyName>
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<IsPublishable Condition="'$(CopyGenericLauncher)' == 'False'">false</IsPublishable>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Red Alert'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ra</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Dune 2000'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=d2k</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Dawn'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=cnc</StartArguments>
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</PropertyGroup>
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<PropertyGroup Condition="'$(RunConfiguration)' == 'Tiberian Sun'">
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<StartAction>Project</StartAction>
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<StartArguments>Engine.EngineDir=".." Game.Mod=ts</StartArguments>
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</PropertyGroup>
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<ItemGroup>
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<None Include="App.config" />
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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<AdditionalFiles Include="Properties/launchSettings.json" />
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</ItemGroup>
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</Project>
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