Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
63
OpenRA.Mods.Cnc/Effects/ConyardChronoVortex.cs
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63
OpenRA.Mods.Cnc/Effects/ConyardChronoVortex.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Graphics;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Primitives;
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namespace OpenRA.Mods.Cnc.Effects
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{
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sealed class ConyardChronoVortex : IEffect, ISpatiallyPartitionable
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{
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static readonly Size Size = new(64, 64);
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static readonly WVec Offset = new(171, 0, 0);
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readonly ChronoVortexRenderer renderer;
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readonly WPos center;
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readonly Action onCompletion;
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WPos pos;
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WAngle angle;
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int loops = 3;
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int frame;
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public ConyardChronoVortex(Actor launcher, Action onCompletion)
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{
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this.onCompletion = onCompletion;
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renderer = launcher.World.WorldActor.Trait<ChronoVortexRenderer>();
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center = launcher.CenterPosition;
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pos = center + Offset.Rotate(WRot.FromYaw(angle));
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launcher.World.ScreenMap.Add(this, pos, Size);
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}
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public void Tick(World world)
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{
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// First 16 frames are the vortex opening
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// Next 16 frames are loopable
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// Final 16 frames are the vortex closing
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if (++frame == 32 && --loops > 0)
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frame = 16;
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angle += new WAngle(42);
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pos = center + Offset.Rotate(WRot.FromYaw(angle));
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world.ScreenMap.Update(this, pos, Size);
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if (frame == 48)
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world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); onCompletion(); });
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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yield return new ChronoVortexRenderable(renderer, pos, frame);
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}
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}
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}
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119
OpenRA.Mods.Cnc/Effects/GpsDotEffect.cs
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119
OpenRA.Mods.Cnc/Effects/GpsDotEffect.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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sealed class GpsDotEffect : IEffect, IEffectAnnotation
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{
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readonly Actor actor;
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readonly GpsDotInfo info;
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readonly Animation anim;
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readonly PlayerDictionary<DotState> dotStates;
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readonly IVisibilityModifier[] visibilityModifiers;
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sealed class DotState
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{
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public readonly GpsWatcher Watcher;
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public readonly bool FrozenActorWithRenderables;
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public bool Visible;
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public DotState(Actor a, GpsWatcher watcher, FrozenActorLayer frozenLayer)
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{
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Watcher = watcher;
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if (frozenLayer != null)
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{
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var frozenActor = frozenLayer.FromID(a.ActorID);
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FrozenActorWithRenderables = frozenActor != null && frozenActor.HasRenderables;
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}
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}
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}
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public GpsDotEffect(Actor actor, GpsDotInfo info)
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{
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this.actor = actor;
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this.info = info;
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anim = new Animation(actor.World, info.Image);
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anim.PlayRepeating(info.String);
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visibilityModifiers = actor.TraitsImplementing<IVisibilityModifier>().ToArray();
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dotStates = new PlayerDictionary<DotState>(actor.World,
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p => new DotState(actor, p.PlayerActor.Trait<GpsWatcher>(), p.FrozenActorLayer));
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}
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bool ShouldRender(DotState state, Player toPlayer)
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{
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// Hide the indicator if a frozen actor portrait is visible
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if (state.FrozenActorWithRenderables)
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return false;
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// Hide the indicator if no watchers are available
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if (!state.Watcher.Granted && !state.Watcher.GrantedAllies)
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return false;
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// Hide the indicator if the unit appears to be owned by an allied player
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var owner = actor.EffectiveOwner?.Owner;
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if (owner != null && toPlayer.IsAlliedWith(owner))
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return false;
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// Hide the indicator behind shroud
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var visibility = toPlayer.Shroud.GetVisibility(actor.CenterPosition);
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if (!visibility.HasFlag(Shroud.CellVisibility.Explored))
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return false;
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// Hide for visible
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if (visibility.HasFlag(Shroud.CellVisibility.Visible))
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return false;
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// Hide indicator if the actor wouldn't otherwise be visible if there wasn't fog
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foreach (var visibilityModifier in visibilityModifiers)
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if (!visibilityModifier.IsVisible(actor, toPlayer))
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return false;
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return true;
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}
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void IEffect.Tick(World world)
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{
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for (var playerIndex = 0; playerIndex < dotStates.Count; playerIndex++)
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{
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var state = dotStates[playerIndex];
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state.Visible = ShouldRender(state, world.Players[playerIndex]);
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}
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}
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IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr)
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{
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return SpriteRenderable.None;
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}
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IEnumerable<IRenderable> IEffectAnnotation.RenderAnnotation(WorldRenderer wr)
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{
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if (actor.World.RenderPlayer == null || !dotStates[actor.World.RenderPlayer].Visible)
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return SpriteRenderable.None;
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var effectiveOwner = actor.EffectiveOwner != null && actor.EffectiveOwner.Owner != null ?
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actor.EffectiveOwner.Owner : actor.Owner;
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var palette = wr.Palette(info.IndicatorPalettePrefix + effectiveOwner.InternalName);
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var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPxPosition(actor.CenterPosition));
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return anim.RenderUI(wr, screenPos, WVec.Zero, 0, palette);
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}
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}
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}
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60
OpenRA.Mods.Cnc/Effects/GpsSatellite.cs
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60
OpenRA.Mods.Cnc/Effects/GpsSatellite.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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sealed class GpsSatellite : IEffect, ISpatiallyPartitionable
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{
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readonly Player launcher;
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readonly Animation anim;
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readonly string palette;
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readonly int revealDelay;
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WPos pos;
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int tick;
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public GpsSatellite(World world, WPos pos, string image, string sequence, string palette, int revealDelay, Player launcher)
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{
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this.palette = palette;
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this.pos = pos;
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this.launcher = launcher;
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this.revealDelay = revealDelay;
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anim = new Animation(world, image);
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anim.PlayRepeating(sequence);
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world.ScreenMap.Add(this, pos, anim.Image);
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}
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public void Tick(World world)
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{
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anim.Tick();
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pos += new WVec(0, 0, 427);
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if (++tick > revealDelay)
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{
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var watcher = launcher.PlayerActor.Trait<GpsWatcher>();
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watcher.ReachedOrbit(launcher);
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world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); });
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}
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world.ScreenMap.Update(this, pos, anim.Image);
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(pos, wr.Palette(palette));
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}
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}
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}
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58
OpenRA.Mods.Cnc/Effects/SatelliteLaunch.cs
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58
OpenRA.Mods.Cnc/Effects/SatelliteLaunch.cs
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@@ -0,0 +1,58 @@
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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sealed class SatelliteLaunch : IEffect, ISpatiallyPartitionable
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{
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readonly GpsPowerInfo info;
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readonly Actor launcher;
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readonly Animation doors;
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readonly WPos pos;
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int frame = 0;
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public SatelliteLaunch(Actor launcher, GpsPowerInfo info)
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{
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this.info = info;
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this.launcher = launcher;
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doors = new Animation(launcher.World, info.DoorImage);
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doors.PlayThen(info.DoorSequence,
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() => launcher.World.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); }));
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pos = launcher.CenterPosition;
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launcher.World.ScreenMap.Add(this, pos, doors.Image);
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}
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public void Tick(World world)
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{
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doors.Tick();
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world.ScreenMap.Update(this, pos, doors.Image);
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if (++frame == 19)
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{
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var palette = info.SatellitePaletteIsPlayerPalette ? info.SatellitePalette + launcher.Owner.InternalName : info.SatellitePalette;
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world.AddFrameEndTask(w => w.Add(new GpsSatellite(world, pos, info.SatelliteImage, info.SatelliteSequence, palette, info.RevealDelay, launcher.Owner)));
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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var palette = info.DoorPaletteIsPlayerPalette ? info.DoorPalette + launcher.Owner.InternalName : info.DoorPalette;
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return doors.Render(pos, wr.Palette(palette));
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}
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}
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}
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