Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.IO;
namespace OpenRA.Mods.Cnc.FileFormats
{
public class IdxEntry
{
public readonly string Filename;
public readonly uint Offset;
public readonly uint Length;
public readonly uint SampleRate;
public readonly uint Flags;
public readonly uint ChunkSize;
public IdxEntry(Stream s)
{
var name = s.ReadASCII(16);
var pos = name.IndexOf('\0');
if (pos != 0)
name = name[..pos];
Filename = $"{name}.wav";
Offset = s.ReadUInt32();
Length = s.ReadUInt32();
SampleRate = s.ReadUInt32();
Flags = s.ReadUInt32();
ChunkSize = s.ReadUInt32();
}
public override string ToString()
{
return $"{Filename} - offset 0x{Offset:x8} - length 0x{Length:x8}";
}
}
}