Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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60
OpenRA.Mods.Cnc/FileFormats/XccGlobalDatabase.cs
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60
OpenRA.Mods.Cnc/FileFormats/XccGlobalDatabase.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace OpenRA.Mods.Cnc.FileFormats
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{
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public sealed class XccGlobalDatabase : IDisposable
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{
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public readonly string[] Entries;
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readonly Stream s;
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public XccGlobalDatabase(Stream stream)
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{
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s = stream;
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var entries = new List<string>();
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var chars = new char[32];
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while (s.Peek() > -1)
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{
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var count = s.ReadInt32();
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entries.Capacity += count;
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for (var i = 0; i < count; i++)
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{
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// Read filename
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byte c;
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var charsIndex = 0;
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while ((c = s.ReadUInt8()) != 0)
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{
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if (charsIndex >= chars.Length)
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Array.Resize(ref chars, chars.Length * 2);
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chars[charsIndex++] = (char)c;
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}
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entries.Add(new string(chars, 0, charsIndex));
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// Skip comment
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while (s.ReadUInt8() != 0) { }
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}
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}
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Entries = entries.ToArray();
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}
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public void Dispose()
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{
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s.Dispose();
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}
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}
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}
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