Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
77
OpenRA.Mods.Cnc/Projectiles/DropPodImpact.cs
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77
OpenRA.Mods.Cnc/Projectiles/DropPodImpact.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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public class DropPodImpact : IProjectile
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{
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readonly Target target;
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readonly Animation entryAnimation;
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readonly Player firedBy;
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readonly string entryPalette;
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readonly WeaponInfo weapon;
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readonly WPos launchPos;
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int weaponDelay;
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bool impacted = false;
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public DropPodImpact(Player firedBy, WeaponInfo weapon, World world, WPos launchPos, in Target target,
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int delay, string entryEffect, string entrySequence, string entryPalette)
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{
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this.target = target;
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this.firedBy = firedBy;
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this.weapon = weapon;
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this.entryPalette = entryPalette;
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weaponDelay = delay;
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this.launchPos = launchPos;
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entryAnimation = new Animation(world, entryEffect);
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entryAnimation.PlayThen(entrySequence, () => Finish(world));
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if (weapon.Report != null && weapon.Report.Length > 0)
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Game.Sound.Play(SoundType.World, weapon.Report, world, launchPos);
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}
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public void Tick(World world)
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{
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entryAnimation.Tick();
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if (!impacted && weaponDelay-- <= 0)
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{
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var warheadArgs = new WarheadArgs
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{
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Weapon = weapon,
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Source = target.CenterPosition,
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SourceActor = firedBy.PlayerActor,
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WeaponTarget = target
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};
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weapon.Impact(target, warheadArgs);
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impacted = true;
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return entryAnimation.Render(launchPos, wr.Palette(entryPalette));
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}
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void Finish(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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}
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}
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}
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73
OpenRA.Mods.Cnc/Projectiles/IonCannon.cs
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73
OpenRA.Mods.Cnc/Projectiles/IonCannon.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Effects
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{
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public class IonCannon : IProjectile
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{
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readonly Target target;
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readonly Animation anim;
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readonly Player firedBy;
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readonly string palette;
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readonly WeaponInfo weapon;
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int weaponDelay;
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bool impacted = false;
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public IonCannon(Player firedBy, WeaponInfo weapon, World world, WPos launchPos, in Target target, string effect, string sequence, string palette, int delay)
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{
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this.target = target;
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this.firedBy = firedBy;
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this.weapon = weapon;
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this.palette = palette;
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weaponDelay = delay;
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anim = new Animation(world, effect);
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anim.PlayThen(sequence, () => Finish(world));
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if (weapon.Report != null && weapon.Report.Length > 0)
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Game.Sound.Play(SoundType.World, weapon.Report, world, launchPos);
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}
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public void Tick(World world)
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{
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anim.Tick();
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if (!impacted && weaponDelay-- <= 0)
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{
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var warheadArgs = new WarheadArgs
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{
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Weapon = weapon,
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Source = target.CenterPosition,
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SourceActor = firedBy.PlayerActor,
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WeaponTarget = target
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};
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weapon.Impact(target, warheadArgs);
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impacted = true;
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}
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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return anim.Render(target.CenterPosition, wr.Palette(palette));
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}
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void Finish(World world)
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{
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world.AddFrameEndTask(w => w.Remove(this));
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}
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}
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}
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99
OpenRA.Mods.Cnc/Projectiles/TeslaZap.cs
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99
OpenRA.Mods.Cnc/Projectiles/TeslaZap.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Projectiles
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{
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[Desc("Instant-hit projectile used to create electricity-like effects.")]
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public class TeslaZapInfo : IProjectileInfo
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{
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public readonly string Image = "litning";
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[SequenceReference(nameof(Image))]
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[Desc("Sprite sequence to play at the center.")]
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public readonly string BrightSequence = "bright";
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[SequenceReference(nameof(Image))]
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[Desc("Sprite sequence to play at the borders.")]
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public readonly string DimSequence = "dim";
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[PaletteReference]
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[Desc("The palette used to draw this electric zap.")]
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public readonly string Palette = "effect";
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[Desc("How many sprite sequences to play at the center.")]
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public readonly int BrightZaps = 1;
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[Desc("How many sprite sequences to play at the borders.")]
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public readonly int DimZaps = 2;
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[Desc("How long (in ticks) to play the sprite sequences.")]
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public readonly int Duration = 2;
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[Desc("How long (in ticks) until applying damage. Can't be longer than `" + nameof(Duration) + "`")]
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public readonly int DamageDuration = 1;
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[Desc("Follow the targeted actor when it moves.")]
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public readonly bool TrackTarget = true;
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[Desc("Controls Z sorting.")]
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public readonly int ZOffset = 0;
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public IProjectile Create(ProjectileArgs args) { return new TeslaZap(this, args); }
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}
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public class TeslaZap : IProjectile, ISync
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{
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readonly ProjectileArgs args;
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readonly TeslaZapInfo info;
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TeslaZapRenderable zap;
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int ticksUntilRemove;
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int damageDuration;
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[VerifySync]
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WPos target;
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public TeslaZap(TeslaZapInfo info, ProjectileArgs args)
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{
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this.args = args;
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this.info = info;
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ticksUntilRemove = info.Duration;
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damageDuration = info.DamageDuration > info.Duration ? info.Duration : info.DamageDuration;
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target = args.PassiveTarget;
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}
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public void Tick(World world)
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{
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if (ticksUntilRemove-- <= 0)
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world.AddFrameEndTask(w => w.Remove(this));
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// Zap tracks target
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if (info.TrackTarget && args.GuidedTarget.IsValidFor(args.SourceActor))
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target = args.Weapon.TargetActorCenter ? args.GuidedTarget.CenterPosition : args.GuidedTarget.Positions.ClosestToIgnoringPath(args.Source);
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if (damageDuration-- > 0)
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args.Weapon.Impact(Target.FromPos(target), new WarheadArgs(args));
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}
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public IEnumerable<IRenderable> Render(WorldRenderer wr)
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{
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zap = new TeslaZapRenderable(args.Source, info.ZOffset, target - args.Source,
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info.Image, info.BrightSequence, info.BrightZaps, info.DimSequence, info.DimZaps, info.Palette);
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yield return zap;
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}
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}
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}
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