Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using Eluant;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Mods.Common.Scripting;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class ChronosphereProperties : ScriptActorProperties, Requires<ChronoshiftPowerInfo>
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{
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public ChronosphereProperties(ScriptContext context, Actor self)
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: base(context, self) { }
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[Desc("Chronoshift a group of actors. A duration of 0 will teleport the actors permanently. " +
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"If a given cell is unexplored for this power's owner, the closest valid cell will be used instead.")]
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public void Chronoshift([ScriptEmmyTypeOverride("{ [actor]: cpos }")] LuaTable unitLocationPairs, int duration = 0, bool killCargo = false)
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{
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foreach (var kv in unitLocationPairs)
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{
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Actor actor;
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CPos cell;
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using (kv.Key)
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using (kv.Value)
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{
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if (!kv.Key.TryGetClrValue(out actor) || !kv.Value.TryGetClrValue(out cell))
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throw new LuaException($"Chronoshift requires a table of actor,cpos pairs. Received {kv.Key.WrappedClrType().Name},{kv.Value.WrappedClrType().Name}");
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}
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var cs = actor.TraitsImplementing<Chronoshiftable>()
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.FirstEnabledConditionalTraitOrDefault();
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if (cs != null && cs.CanChronoshiftTo(actor, cell))
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cs.Teleport(actor, cell, duration, killCargo, Self);
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}
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}
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}
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}
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42
OpenRA.Mods.Cnc/Scripting/Properties/DisguiseProperties.cs
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42
OpenRA.Mods.Cnc/Scripting/Properties/DisguiseProperties.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class DisguiseProperties : ScriptActorProperties, Requires<DisguiseInfo>
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{
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readonly Disguise disguise;
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public DisguiseProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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disguise = Self.Trait<Disguise>();
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}
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[Desc("Disguises as the target actor.")]
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public void DisguiseAs(Actor target)
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{
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disguise.DisguiseAs(target);
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}
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[Desc("Disguises as the target type with the specified owner.")]
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public void DisguiseAsType(string actorType, Player newOwner)
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{
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var actorInfo = Self.World.Map.Rules.Actors[actorType];
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disguise.DisguiseAs(actorInfo, newOwner);
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}
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}
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}
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44
OpenRA.Mods.Cnc/Scripting/Properties/InfiltrateProperties.cs
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44
OpenRA.Mods.Cnc/Scripting/Properties/InfiltrateProperties.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using Eluant;
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using OpenRA.Mods.Cnc.Activities;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Ability")]
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public class InfiltrateProperties : ScriptActorProperties, Requires<InfiltratesInfo>
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{
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readonly Infiltrates[] infiltratesTraits;
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public InfiltrateProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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infiltratesTraits = Self.TraitsImplementing<Infiltrates>().ToArray();
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}
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[Desc("Infiltrate the target actor.")]
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public void Infiltrate(Actor target)
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{
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var infiltrates = infiltratesTraits.FirstOrDefault(x => !x.IsTraitDisabled && x.Info.Types.Overlaps(target.GetEnabledTargetTypes()));
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if (infiltrates == null)
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throw new LuaException($"{Self} tried to infiltrate invalid target {target}!");
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// NB: Scripted actions get no visible targetlines.
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Self.QueueActivity(new Infiltrate(Self, Target.FromActor(target), infiltrates, null));
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}
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}
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}
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36
OpenRA.Mods.Cnc/Scripting/Properties/IonCannonProperties.cs
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36
OpenRA.Mods.Cnc/Scripting/Properties/IonCannonProperties.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Scripting;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Scripting
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{
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[ScriptPropertyGroup("Support Powers")]
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public class IonCannonProperties : ScriptActorProperties, Requires<IonCannonPowerInfo>
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{
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readonly IonCannonPower icp;
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public IonCannonProperties(ScriptContext context, Actor self)
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: base(context, self)
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{
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icp = self.TraitsImplementing<IonCannonPower>().First();
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}
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[Desc("Activate the actor's IonCannonPower.")]
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public void ActivateIonCannon(CPos target)
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{
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icp.Activate(Self, Target.FromCell(Self.World, target));
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}
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}
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}
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