Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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36
OpenRA.Mods.Cnc/Traits/ClassicFacingBodyOrientation.cs
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36
OpenRA.Mods.Cnc/Traits/ClassicFacingBodyOrientation.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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[Desc("Fudge the coordinate system angles like the early games (for sprite sequences that use classic facing fudge).")]
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public class ClassicFacingBodyOrientationInfo : BodyOrientationInfo
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{
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public override WAngle QuantizeFacing(WAngle facing, int facings)
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{
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// Quantization disabled
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if (facings == 0)
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return facing;
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return Util.ClassicQuantizeFacing(facing, facings);
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}
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public override object Create(ActorInitializer init) { return new ClassicFacingBodyOrientation(init, this); }
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}
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public class ClassicFacingBodyOrientation : BodyOrientation
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{
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public ClassicFacingBodyOrientation(ActorInitializer init, ClassicFacingBodyOrientationInfo info)
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: base(init, info) { }
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}
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}
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