Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
100
OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs
Normal file
100
OpenRA.Mods.Cnc/Traits/Infiltration/InfiltrateForCash.cs
Normal file
@@ -0,0 +1,100 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using OpenRA.Mods.Common.Effects;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
[Desc("Funds are transferred from the owner to the infiltrator.")]
|
||||
sealed class InfiltrateForCashInfo : TraitInfo
|
||||
{
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[Desc("Percentage of the victim's resources that will be stolen.")]
|
||||
public readonly int Percentage = 100;
|
||||
|
||||
[Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.",
|
||||
"When negative, the production price of the infiltrating actor will be used instead.")]
|
||||
public readonly int Minimum = -1;
|
||||
|
||||
[Desc("Maximum amount of funds which will be stolen.")]
|
||||
public readonly int Maximum = int.MaxValue;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player based on cash stolen.")]
|
||||
public readonly int PlayerExperiencePercentage = 0;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the victim will hear when they get robbed.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get robbed.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
[Desc("Whether to show the cash tick indicators rising from the actor.")]
|
||||
public readonly bool ShowTicks = true;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForCash : INotifyInfiltrated
|
||||
{
|
||||
readonly InfiltrateForCashInfo info;
|
||||
|
||||
public InfiltrateForCash(InfiltrateForCashInfo info) { this.info = info; }
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
|
||||
var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();
|
||||
|
||||
var toTake = Math.Min(info.Maximum, (targetResources.Cash + targetResources.Resources) * info.Percentage / 100);
|
||||
var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0);
|
||||
|
||||
targetResources.TakeCash(toTake);
|
||||
spyResources.GiveCash(toGive);
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience + toTake * info.PlayerExperiencePercentage / 100);
|
||||
|
||||
if (info.InfiltratedNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
|
||||
|
||||
if (info.InfiltrationNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
|
||||
|
||||
TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
|
||||
TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
|
||||
|
||||
if (info.ShowTicks)
|
||||
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.OwnerColor(), FloatingText.FormatCashTick(toGive), 30)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
[Desc("Reveals a decoration sprite to the indicated players when infiltrated.")]
|
||||
sealed class InfiltrateForDecorationInfo : WithDecorationInfo
|
||||
{
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForDecoration(init.Self, this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForDecoration : WithDecoration, INotifyInfiltrated
|
||||
{
|
||||
readonly HashSet<Player> infiltrators = [];
|
||||
readonly InfiltrateForDecorationInfo info;
|
||||
|
||||
public InfiltrateForDecoration(Actor self, InfiltrateForDecorationInfo info)
|
||||
: base(self, info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
|
||||
|
||||
infiltrators.Add(infiltrator.Owner);
|
||||
}
|
||||
|
||||
protected override bool ShouldRender(Actor self)
|
||||
{
|
||||
return infiltrators.Any(i => Info.ValidRelationships.HasRelationship(i.RelationshipWith(self.World.RenderPlayer)));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
[Desc("Steal and reset the owner's exploration.")]
|
||||
sealed class InfiltrateForExplorationInfo : TraitInfo
|
||||
{
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the victim will hear when they get sabotaged.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get sabotaged.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForExploration(this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForExploration : INotifyInfiltrated
|
||||
{
|
||||
readonly InfiltrateForExplorationInfo info;
|
||||
|
||||
public InfiltrateForExploration(InfiltrateForExplorationInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
if (info.InfiltratedNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
|
||||
|
||||
if (info.InfiltrationNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
|
||||
|
||||
TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
|
||||
TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
|
||||
|
||||
infiltrator.Owner.Shroud.Explore(self.Owner.Shroud);
|
||||
var preventReset = self.Owner.PlayerActor.TraitsImplementing<IPreventsShroudReset>()
|
||||
.Any(p => p.PreventShroudReset(self));
|
||||
if (!preventReset)
|
||||
self.Owner.Shroud.ResetExploration();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
sealed class InfiltrateForPowerOutageInfo : TraitInfo
|
||||
{
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[Desc("Measured in ticks.")]
|
||||
public readonly int Duration = 500;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the victim will hear when they get sabotaged.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get sabotaged.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForPowerOutage(init.Self, this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForPowerOutage : INotifyOwnerChanged, INotifyInfiltrated
|
||||
{
|
||||
readonly InfiltrateForPowerOutageInfo info;
|
||||
PowerManager playerPower;
|
||||
|
||||
public InfiltrateForPowerOutage(Actor self, InfiltrateForPowerOutageInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
if (info.InfiltratedNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
|
||||
|
||||
if (info.InfiltrationNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
|
||||
|
||||
TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
|
||||
TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
|
||||
|
||||
playerPower.TriggerPowerOutage(info.Duration);
|
||||
}
|
||||
|
||||
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
|
||||
{
|
||||
playerPower = self.Owner.PlayerActor.Trait<PowerManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
sealed class InfiltrateForSupportPowerInfo : TraitInfo
|
||||
{
|
||||
[ActorReference]
|
||||
[FieldLoader.Require]
|
||||
public readonly string Proxy = null;
|
||||
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the victim will hear when technology gets stolen.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when technology gets stolen.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForSupportPower : INotifyInfiltrated
|
||||
{
|
||||
readonly InfiltrateForSupportPowerInfo info;
|
||||
|
||||
public InfiltrateForSupportPower(InfiltrateForSupportPowerInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
if (info.InfiltratedNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
|
||||
|
||||
if (info.InfiltrationNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
|
||||
|
||||
TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
|
||||
TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
|
||||
|
||||
infiltrator.World.AddFrameEndTask(w => w.CreateActor(info.Proxy,
|
||||
[
|
||||
new OwnerInit(infiltrator.Owner)
|
||||
]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
sealed class InfiltrateForSupportPowerResetInfo : TraitInfo
|
||||
{
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the victim will hear when they get sabotaged.")]
|
||||
public readonly string InfiltratedNotification = null;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the victim will see when they get sabotaged.")]
|
||||
public readonly string InfiltratedTextNotification = null;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Sound the perpetrator will hear after successful infiltration.")]
|
||||
public readonly string InfiltrationNotification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification the perpetrator will see after successful infiltration.")]
|
||||
public readonly string InfiltrationTextNotification = null;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForSupportPowerReset(this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForSupportPowerReset : INotifyInfiltrated
|
||||
{
|
||||
readonly InfiltrateForSupportPowerResetInfo info;
|
||||
|
||||
public InfiltrateForSupportPowerReset(InfiltrateForSupportPowerResetInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
if (info.InfiltratedNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
|
||||
|
||||
if (info.InfiltrationNotification != null)
|
||||
Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
|
||||
|
||||
TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
|
||||
TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
|
||||
|
||||
var manager = self.Owner.PlayerActor.Trait<SupportPowerManager>();
|
||||
var powers = manager.GetPowersForActor(self).Where(sp => !sp.Disabled);
|
||||
foreach (var power in powers)
|
||||
power.ResetTimer();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
[Desc("Transform into a different actor type.")]
|
||||
sealed class InfiltrateForTransformInfo : TraitInfo
|
||||
{
|
||||
[ActorReference]
|
||||
[FieldLoader.Require]
|
||||
public readonly string IntoActor = null;
|
||||
|
||||
public readonly int ForceHealthPercentage = 0;
|
||||
|
||||
public readonly bool SkipMakeAnims = true;
|
||||
|
||||
[Desc("Experience to grant to the infiltrating player.")]
|
||||
public readonly int PlayerExperience = 0;
|
||||
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new InfiltrateForTransform(init, this); }
|
||||
}
|
||||
|
||||
sealed class InfiltrateForTransform : INotifyInfiltrated
|
||||
{
|
||||
readonly InfiltrateForTransformInfo info;
|
||||
readonly string faction;
|
||||
|
||||
public InfiltrateForTransform(ActorInitializer init, InfiltrateForTransformInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
faction = init.GetValue<FactionInit, string>(init.Self.Owner.Faction.InternalName);
|
||||
}
|
||||
|
||||
void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
|
||||
{
|
||||
if (!info.Types.Overlaps(types))
|
||||
return;
|
||||
|
||||
var transform = new Transform(info.IntoActor)
|
||||
{
|
||||
ForceHealthPercentage = info.ForceHealthPercentage,
|
||||
Faction = faction,
|
||||
SkipMakeAnims = info.SkipMakeAnims
|
||||
};
|
||||
|
||||
var facing = self.TraitOrDefault<IFacing>();
|
||||
if (facing != null)
|
||||
transform.Facing = facing.Facing;
|
||||
|
||||
infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
|
||||
|
||||
self.QueueActivity(false, transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
156
OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs
Normal file
156
OpenRA.Mods.Cnc/Traits/Infiltration/Infiltrates.cs
Normal file
@@ -0,0 +1,156 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.Mods.Cnc.Activities;
|
||||
using OpenRA.Mods.Common.Activities;
|
||||
using OpenRA.Mods.Common.Orders;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits
|
||||
{
|
||||
public class InfiltratesInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
|
||||
public readonly BitSet<TargetableType> Types = default;
|
||||
|
||||
[VoiceReference]
|
||||
public readonly string Voice = "Action";
|
||||
|
||||
[Desc("Color to use for the target line.")]
|
||||
public readonly Color TargetLineColor = Color.Crimson;
|
||||
|
||||
[Desc("Player relationships the owner of the infiltration target needs.")]
|
||||
public readonly PlayerRelationship ValidRelationships = PlayerRelationship.Neutral | PlayerRelationship.Enemy;
|
||||
|
||||
[Desc("Behaviour when entering the target.",
|
||||
"Possible values are Exit, Suicide, Dispose.")]
|
||||
public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose;
|
||||
|
||||
[NotificationReference("Speech")]
|
||||
[Desc("Notification to play when a target is infiltrated.")]
|
||||
public readonly string Notification = null;
|
||||
|
||||
[FluentReference(optional: true)]
|
||||
[Desc("Text notification to display when a target is infiltrated.")]
|
||||
public readonly string TextNotification = null;
|
||||
|
||||
[CursorReference]
|
||||
[Desc("Cursor to display when able to infiltrate the target actor.")]
|
||||
public readonly string EnterCursor = "enter";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new Infiltrates(this); }
|
||||
}
|
||||
|
||||
public class Infiltrates : ConditionalTrait<InfiltratesInfo>, IIssueOrder, IResolveOrder, IOrderVoice
|
||||
{
|
||||
public Infiltrates(InfiltratesInfo info)
|
||||
: base(info) { }
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
yield break;
|
||||
|
||||
yield return new InfiltrationOrderTargeter(Info);
|
||||
}
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID != "Infiltrate")
|
||||
return null;
|
||||
|
||||
return new Order(order.OrderID, self, target, queued);
|
||||
}
|
||||
|
||||
bool IsValidOrder(Order order)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return false;
|
||||
|
||||
var targetTypes = default(BitSet<TargetableType>);
|
||||
if (order.Target.Type == TargetType.FrozenActor)
|
||||
targetTypes = order.Target.FrozenActor.TargetTypes;
|
||||
|
||||
if (order.Target.Type == TargetType.Actor)
|
||||
targetTypes = order.Target.Actor.GetEnabledTargetTypes();
|
||||
|
||||
return Info.Types.Overlaps(targetTypes);
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return order.OrderString == "Infiltrate" && IsValidOrder(order)
|
||||
? Info.Voice : null;
|
||||
}
|
||||
|
||||
public bool CanInfiltrateTarget(Actor self, in Target target)
|
||||
{
|
||||
switch (target.Type)
|
||||
{
|
||||
case TargetType.Actor:
|
||||
return Info.Types.Overlaps(target.Actor.GetEnabledTargetTypes()) &&
|
||||
Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(target.Actor.Owner));
|
||||
case TargetType.FrozenActor:
|
||||
return target.FrozenActor.IsValid && Info.Types.Overlaps(target.FrozenActor.TargetTypes) &&
|
||||
Info.ValidRelationships.HasRelationship(self.Owner.RelationshipWith(target.FrozenActor.Owner));
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString != "Infiltrate" || !IsValidOrder(order) || IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (!CanInfiltrateTarget(self, order.Target))
|
||||
return;
|
||||
|
||||
self.QueueActivity(order.Queued, new Infiltrate(self, order.Target, this, Info.TargetLineColor));
|
||||
self.ShowTargetLines();
|
||||
}
|
||||
}
|
||||
|
||||
sealed class InfiltrationOrderTargeter : UnitOrderTargeter
|
||||
{
|
||||
readonly InfiltratesInfo info;
|
||||
|
||||
public InfiltrationOrderTargeter(InfiltratesInfo info)
|
||||
: base("Infiltrate", 7, info.EnterCursor, true, true)
|
||||
{
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(target.Owner);
|
||||
if (!info.ValidRelationships.HasRelationship(stance))
|
||||
return false;
|
||||
|
||||
return info.Types.Overlaps(target.GetAllTargetTypes());
|
||||
}
|
||||
|
||||
public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor)
|
||||
{
|
||||
var stance = self.Owner.RelationshipWith(target.Owner);
|
||||
if (!info.ValidRelationships.HasRelationship(stance))
|
||||
return false;
|
||||
|
||||
return info.Types.Overlaps(target.Info.GetAllTargetTypes());
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user