Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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sealed class InfiltrateForSupportPowerResetInfo : TraitInfo
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{
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[Desc("The `TargetTypes` from `Targetable` that are allowed to enter.")]
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public readonly BitSet<TargetableType> Types = default;
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[NotificationReference("Speech")]
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[Desc("Sound the victim will hear when they get sabotaged.")]
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public readonly string InfiltratedNotification = null;
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[Desc("Experience to grant to the infiltrating player.")]
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public readonly int PlayerExperience = 0;
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[FluentReference(optional: true)]
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[Desc("Text notification the victim will see when they get sabotaged.")]
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public readonly string InfiltratedTextNotification = null;
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[NotificationReference("Speech")]
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[Desc("Sound the perpetrator will hear after successful infiltration.")]
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public readonly string InfiltrationNotification = null;
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[FluentReference(optional: true)]
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[Desc("Text notification the perpetrator will see after successful infiltration.")]
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public readonly string InfiltrationTextNotification = null;
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public override object Create(ActorInitializer init) { return new InfiltrateForSupportPowerReset(this); }
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}
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sealed class InfiltrateForSupportPowerReset : INotifyInfiltrated
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{
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readonly InfiltrateForSupportPowerResetInfo info;
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public InfiltrateForSupportPowerReset(InfiltrateForSupportPowerResetInfo info)
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{
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this.info = info;
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}
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void INotifyInfiltrated.Infiltrated(Actor self, Actor infiltrator, BitSet<TargetableType> types)
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{
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if (!info.Types.Overlaps(types))
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return;
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if (info.InfiltratedNotification != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.InfiltratedNotification, self.Owner.Faction.InternalName);
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if (info.InfiltrationNotification != null)
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Game.Sound.PlayNotification(self.World.Map.Rules, infiltrator.Owner, "Speech", info.InfiltrationNotification, infiltrator.Owner.Faction.InternalName);
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TextNotificationsManager.AddTransientLine(self.Owner, info.InfiltratedTextNotification);
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TextNotificationsManager.AddTransientLine(infiltrator.Owner, info.InfiltrationTextNotification);
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infiltrator.Owner.PlayerActor.TraitOrDefault<PlayerExperience>()?.GiveExperience(info.PlayerExperience);
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var manager = self.Owner.PlayerActor.Trait<SupportPowerManager>();
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var powers = manager.GetPowersForActor(self).Where(sp => !sp.Disabled);
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foreach (var power in powers)
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power.ResetTimer();
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}
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}
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}
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