Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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OpenRA.Mods.Cnc/Traits/MadTank.cs
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255
OpenRA.Mods.Cnc/Traits/MadTank.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Activities;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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sealed class MadTankInfo : TraitInfo, IRulesetLoaded, Requires<FireWarheadsOnDeathInfo>, Requires<WithFacingSpriteBodyInfo>
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{
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[SequenceReference]
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public readonly string ThumpSequence = "piston";
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public readonly int ThumpInterval = 8;
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[WeaponReference]
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public readonly string ThumpDamageWeapon = "MADTankThump";
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[Desc("Measured in ticks.")]
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public readonly int ChargeDelay = 96;
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public readonly string ChargeSound = "madchrg2.aud";
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[Desc("Measured in ticks.")]
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public readonly int DetonationDelay = 42;
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public readonly string DetonationSound = "madexplo.aud";
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[WeaponReference]
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public readonly string DetonationWeapon = "MADTankDetonate";
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[ActorReference]
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public readonly string DriverActor = "e1";
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[VoiceReference]
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public readonly string Voice = "Action";
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[GrantedConditionReference]
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[Desc("The condition to grant to self while deployed.")]
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public readonly string DeployedCondition = null;
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public WeaponInfo ThumpDamageWeaponInfo { get; private set; }
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public WeaponInfo DetonationWeaponInfo { get; private set; }
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[Desc("Types of damage that this trait causes to self while self-destructing. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default;
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[CursorReference]
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[Desc("Cursor to display when targeting.")]
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public readonly string AttackCursor = "attack";
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[CursorReference]
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[Desc("Cursor to display when able to set up the detonation sequence.")]
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public readonly string DeployCursor = "deploy";
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public override object Create(ActorInitializer init) { return new MadTank(this); }
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public void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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var thumpDamageWeaponToLower = (ThumpDamageWeapon ?? string.Empty).ToLowerInvariant();
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var detonationWeaponToLower = (DetonationWeapon ?? string.Empty).ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(thumpDamageWeaponToLower, out var thumpDamageWeapon))
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throw new YamlException($"Weapons Ruleset does not contain an entry '{thumpDamageWeaponToLower}'");
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if (!rules.Weapons.TryGetValue(detonationWeaponToLower, out var detonationWeapon))
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throw new YamlException($"Weapons Ruleset does not contain an entry '{detonationWeaponToLower}'");
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ThumpDamageWeaponInfo = thumpDamageWeapon;
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DetonationWeaponInfo = detonationWeapon;
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}
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}
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sealed class MadTank : IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
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{
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readonly MadTankInfo info;
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bool initiated;
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public MadTank(MadTankInfo info)
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{
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this.info = info;
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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yield return
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new TargetTypeOrderTargeter(new BitSet<TargetableType>("DetonateAttack"), "DetonateAttack", 5, info.AttackCursor, true, false)
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{ ForceAttack = false };
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if (!initiated)
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yield return new DeployOrderTargeter("Detonate", 5, () => info.DeployCursor);
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}
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}
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Order IIssueOrder.IssueOrder(Actor self, IOrderTargeter order, in Target target, bool queued)
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{
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if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
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return null;
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return new Order(order.OrderID, self, target, queued);
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}
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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return new Order("Detonate", self, queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return true; }
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string IOrderVoice.VoicePhraseForOrder(Actor self, Order order)
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{
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if (order.OrderString != "DetonateAttack" && order.OrderString != "Detonate")
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return null;
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return info.Voice;
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}
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void IResolveOrder.ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DetonateAttack")
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{
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self.QueueActivity(order.Queued, new DetonationSequence(self, this, order.Target));
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self.ShowTargetLines();
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}
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else if (order.OrderString == "Detonate")
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self.QueueActivity(order.Queued, new DetonationSequence(self, this));
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}
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sealed class DetonationSequence : Activity
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{
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readonly Actor self;
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readonly MadTank mad;
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readonly IMove move;
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readonly WithFacingSpriteBody wfsb;
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readonly bool assignTargetOnFirstRun;
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int ticks;
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Target target;
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public DetonationSequence(Actor self, MadTank mad)
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: this(self, mad, Target.Invalid)
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{
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assignTargetOnFirstRun = true;
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}
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public DetonationSequence(Actor self, MadTank mad, in Target target)
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{
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this.self = self;
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this.mad = mad;
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this.target = target;
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move = self.Trait<IMove>();
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wfsb = self.Trait<WithFacingSpriteBody>();
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}
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protected override void OnFirstRun(Actor self)
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{
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if (assignTargetOnFirstRun)
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target = Target.FromCell(self.World, self.Location);
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}
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public override bool Tick(Actor self)
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{
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if (IsCanceling)
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return true;
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if (target.Type != TargetType.Invalid && !move.CanEnterTargetNow(self, target))
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{
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QueueChild(new MoveAdjacentTo(self, target, targetLineColor: Color.Red));
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return false;
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}
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if (!mad.initiated)
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{
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// If the target has died while we were moving, we should abort detonation.
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if (target.Type == TargetType.Invalid)
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return true;
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self.GrantCondition(mad.info.DeployedCondition);
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self.World.AddFrameEndTask(w => EjectDriver());
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if (mad.info.ThumpSequence != null)
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wfsb.PlayCustomAnimationRepeating(self, mad.info.ThumpSequence);
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IsInterruptible = false;
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mad.initiated = true;
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}
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if (++ticks % mad.info.ThumpInterval == 0 && mad.info.ThumpDamageWeapon != null)
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{
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// Use .FromPos since this weapon needs to affect more than just the MadTank actor
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mad.info.ThumpDamageWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self);
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}
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if (ticks == mad.info.ChargeDelay)
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Game.Sound.Play(SoundType.World, mad.info.ChargeSound, self.CenterPosition);
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return ticks == mad.info.ChargeDelay + mad.info.DetonationDelay;
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}
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protected override void OnLastRun(Actor self)
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{
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if (!mad.initiated)
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return;
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Game.Sound.Play(SoundType.World, mad.info.DetonationSound, self.CenterPosition);
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self.World.AddFrameEndTask(w =>
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{
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if (mad.info.DetonationWeapon != null)
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{
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// Use .FromPos since this actor is killed. Cannot use Target.FromActor
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mad.info.DetonationWeaponInfo.Impact(Target.FromPos(self.CenterPosition), self);
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}
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self.Kill(self, mad.info.DamageTypes);
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});
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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yield return new TargetLineNode(target, Color.Crimson);
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}
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void EjectDriver()
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{
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var driver = self.World.CreateActor(mad.info.DriverActor.ToLowerInvariant(),
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[
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new LocationInit(self.Location),
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new OwnerInit(self.Owner)
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]);
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driver.QueueActivity(false, new Nudge(driver));
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}
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}
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}
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}
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