Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Apply palette full screen rotations during chronoshifts. Add this to the world actor.")]
public class ChronoshiftPostProcessEffectInfo : TraitInfo
{
[Desc("Measured in ticks.")]
public readonly int ChronoEffectLength = 60;
public override object Create(ActorInitializer init) { return new ChronoshiftPostProcessEffect(this); }
}
public class ChronoshiftPostProcessEffect : RenderPostProcessPassBase, ITick
{
readonly ChronoshiftPostProcessEffectInfo info;
int remainingFrames;
public ChronoshiftPostProcessEffect(ChronoshiftPostProcessEffectInfo info)
: base("chronoshift", PostProcessPassType.AfterWorld)
{
this.info = info;
}
public void Enable()
{
remainingFrames = info.ChronoEffectLength;
}
void ITick.Tick(Actor self)
{
if (remainingFrames > 0)
remainingFrames--;
}
protected override bool Enabled => remainingFrames > 0;
protected override void PrepareRender(WorldRenderer wr, IShader shader)
{
shader.SetVec("Blend", (float)remainingFrames / info.ChronoEffectLength);
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Palette effect used for blinking \"animations\" on actors.")]
sealed class LightPaletteRotatorInfo : TraitInfo
{
[Desc("Palettes this effect should not apply to.")]
public readonly FrozenSet<string> ExcludePalettes = FrozenSet<string>.Empty;
[Desc("'Speed' at which the effect cycles through palette indices.")]
public readonly float TimeStep = .5f;
[Desc("Palette index to map to rotating color indices.")]
public readonly int ModifyIndex = 103;
[Desc("Palette indices to rotate through.")]
public readonly ImmutableArray<int> RotationIndices = [230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 238, 237, 236, 235, 234, 233, 232, 231];
public override object Create(ActorInitializer init) { return new LightPaletteRotator(this); }
}
sealed class LightPaletteRotator : ITick, IPaletteModifier
{
readonly LightPaletteRotatorInfo info;
float t = 0;
public LightPaletteRotator(LightPaletteRotatorInfo info)
{
this.info = info;
}
void ITick.Tick(Actor self)
{
t += info.TimeStep;
}
void IPaletteModifier.AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
foreach (var pal in palettes)
{
if (info.ExcludePalettes.Contains(pal.Key))
continue;
var rotate = (int)t % info.RotationIndices.Length;
pal.Value.SetColor(info.ModifyIndex, pal.Value.GetColor(info.RotationIndices[rotate]));
}
}
}
}