Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
97
OpenRA.Mods.Cnc/Traits/Render/WithLandingCraftAnimation.cs
Normal file
97
OpenRA.Mods.Cnc/Traits/Render/WithLandingCraftAnimation.cs
Normal file
@@ -0,0 +1,97 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Frozen;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Mods.Common.Traits.Render;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Cnc.Traits.Render
|
||||
{
|
||||
public class WithLandingCraftAnimationInfo : TraitInfo, Requires<IMoveInfo>, Requires<WithSpriteBodyInfo>, Requires<CargoInfo>
|
||||
{
|
||||
public readonly FrozenSet<string> OpenTerrainTypes = new HashSet<string> { "Clear" }.ToFrozenSet();
|
||||
|
||||
[SequenceReference]
|
||||
public readonly string OpenSequence = "open";
|
||||
|
||||
[SequenceReference]
|
||||
public readonly string CloseSequence = "close";
|
||||
|
||||
[SequenceReference]
|
||||
public readonly string UnloadSequence = "unload";
|
||||
|
||||
[Desc("Which sprite body to play the animation on.")]
|
||||
public readonly string Body = "body";
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithLandingCraftAnimation(init, this); }
|
||||
}
|
||||
|
||||
public class WithLandingCraftAnimation : ITick
|
||||
{
|
||||
readonly WithLandingCraftAnimationInfo info;
|
||||
readonly Actor self;
|
||||
readonly Cargo cargo;
|
||||
readonly IMove move;
|
||||
readonly WithSpriteBody wsb;
|
||||
bool open;
|
||||
|
||||
public WithLandingCraftAnimation(ActorInitializer init, WithLandingCraftAnimationInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
self = init.Self;
|
||||
cargo = self.Trait<Cargo>();
|
||||
move = self.Trait<IMove>();
|
||||
wsb = init.Self.TraitsImplementing<WithSpriteBody>().Single(w => w.Info.Name == info.Body);
|
||||
}
|
||||
|
||||
public bool ShouldBeOpen()
|
||||
{
|
||||
if (move.CurrentMovementTypes != MovementType.None || self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length > 0)
|
||||
return false;
|
||||
|
||||
return cargo.CurrentAdjacentCells().Any(c => self.World.Map.Contains(c)
|
||||
&& info.OpenTerrainTypes.Contains(self.World.Map.GetTerrainInfo(c).Type));
|
||||
}
|
||||
|
||||
void Open()
|
||||
{
|
||||
if (open || !wsb.DefaultAnimation.HasSequence(info.OpenSequence))
|
||||
return;
|
||||
|
||||
open = true;
|
||||
wsb.PlayCustomAnimation(self, info.OpenSequence, () =>
|
||||
{
|
||||
if (wsb.DefaultAnimation.HasSequence(info.UnloadSequence))
|
||||
wsb.PlayCustomAnimationRepeating(self, info.UnloadSequence);
|
||||
});
|
||||
}
|
||||
|
||||
void Close()
|
||||
{
|
||||
if (!open || !wsb.DefaultAnimation.HasSequence(info.CloseSequence))
|
||||
return;
|
||||
|
||||
open = false;
|
||||
wsb.PlayCustomAnimation(self, info.CloseSequence);
|
||||
}
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
if (ShouldBeOpen())
|
||||
Open();
|
||||
else
|
||||
Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user