Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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106
OpenRA.Mods.Cnc/Traits/Render/WithVoxelWalkerBody.cs
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106
OpenRA.Mods.Cnc/Traits/Render/WithVoxelWalkerBody.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits.Render
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{
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public class WithVoxelWalkerBodyInfo : PausableConditionalTraitInfo,
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IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>, Requires<IMoveInfo>, Requires<IFacingInfo>
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{
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public readonly string Sequence = "idle";
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[Desc("The speed of the walker's legs.")]
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public readonly int TickRate = 5;
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[Desc("Defines if the Voxel should have a shadow.")]
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public readonly bool ShowShadow = true;
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public override object Create(ActorInitializer init) { return new WithVoxelWalkerBody(init.Self, this); }
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public IEnumerable<ModelAnimation> RenderPreviewVoxels(IModelCache cache,
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ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, Func<WRot> orientation, int facings, PaletteReference p)
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{
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var model = cache.GetModelSequence(image, Sequence);
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var body = init.Actor.TraitInfo<BodyOrientationInfo>();
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var frame = init.GetValue<BodyAnimationFrameInit, uint>(this, 0);
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yield return new ModelAnimation(model, () => WVec.Zero,
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() => body.QuantizeOrientation(orientation(), facings),
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() => false, () => frame, ShowShadow);
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}
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}
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public class WithVoxelWalkerBody : PausableConditionalTrait<WithVoxelWalkerBodyInfo>, ITick, IActorPreviewInitModifier, IAutoMouseBounds
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{
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readonly IMove movement;
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readonly ModelAnimation modelAnimation;
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readonly RenderVoxels rv;
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uint tick, frame;
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readonly uint frames;
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public WithVoxelWalkerBody(Actor self, WithVoxelWalkerBodyInfo info)
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: base(info)
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{
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movement = self.Trait<IMove>();
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var body = self.Trait<BodyOrientation>();
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rv = self.Trait<RenderVoxels>();
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var model = rv.Renderer.ModelCache.GetModelSequence(rv.Image, info.Sequence);
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frames = model.Frames;
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modelAnimation = new ModelAnimation(model, () => WVec.Zero,
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() => body.QuantizeOrientation(self.Orientation),
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() => IsTraitDisabled, () => frame, info.ShowShadow);
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rv.Add(modelAnimation);
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}
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void ITick.Tick(Actor self)
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{
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if (IsTraitDisabled || IsTraitPaused)
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return;
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if (movement.CurrentMovementTypes.HasMovementType(MovementType.Horizontal)
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|| movement.CurrentMovementTypes.HasMovementType(MovementType.Turn))
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tick++;
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if (tick < Info.TickRate)
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return;
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tick = 0;
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if (++frame == frames)
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frame = 0;
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}
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void IActorPreviewInitModifier.ModifyActorPreviewInit(Actor self, TypeDictionary inits)
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{
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inits.Add(new BodyAnimationFrameInit(frame));
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}
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Rectangle IAutoMouseBounds.AutoMouseoverBounds(Actor self, WorldRenderer wr)
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{
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return modelAnimation.ScreenBounds(self.CenterPosition, wr, rv.Info.Scale);
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}
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}
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public class BodyAnimationFrameInit : ValueActorInit<uint>
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{
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public BodyAnimationFrameInit(uint value)
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: base(value) { }
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}
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}
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