Initial commit: OpenRA game engine
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Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
let5sne.win10
2026-01-10 21:46:54 +08:00
commit 9cf6ebb986
4065 changed files with 635973 additions and 0 deletions

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
sealed class AttackOrderPowerInfo : SupportPowerInfo, Requires<AttackBaseInfo>
{
[Desc("Range circle color.")]
public readonly Color CircleColor = Color.Red;
[Desc("Range circle line width.")]
public readonly float CircleWidth = 1;
[Desc("Range circle border color.")]
public readonly Color CircleBorderColor = Color.FromArgb(96, Color.Black);
[Desc("Range circle border width.")]
public readonly float CircleBorderWidth = 3;
public override object Create(ActorInitializer init) { return new AttackOrderPower(init.Self, this); }
}
sealed class AttackOrderPower : SupportPower, INotifyCreated, INotifyBurstComplete
{
readonly AttackOrderPowerInfo info;
AttackBase attack;
public AttackOrderPower(Actor self, AttackOrderPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
self.World.OrderGenerator = new SelectAttackPowerTarget(self, order, manager, info.Cursor, attack);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
PlayLaunchSounds();
attack.AttackTarget(order.Target, AttackSource.Default, false, false, true);
}
protected override void Created(Actor self)
{
attack = self.Trait<AttackBase>();
base.Created(self);
}
void INotifyBurstComplete.FiredBurst(Actor self, in Target target, Armament a)
{
self.World.IssueOrder(new Order("Stop", self, false));
}
}
public class SelectAttackPowerTarget : OrderGenerator
{
readonly SupportPowerManager manager;
readonly SupportPowerInstance instance;
readonly string order;
readonly string cursor;
readonly string cursorBlocked;
readonly AttackBase attack;
protected override MouseActionType ActionType => MouseActionType.SupportPower;
public SelectAttackPowerTarget(Actor self, string order, SupportPowerManager manager, string cursor, AttackBase attack)
: base(self.World)
{
instance = manager.GetPowersForActor(self).FirstOrDefault();
this.manager = manager;
this.order = order;
this.cursor = cursor;
this.attack = attack;
cursorBlocked = cursor + "-blocked";
}
bool IsValidTarget(World world, CPos cell)
{
var pos = world.Map.CenterOfCell(cell);
var range = attack.GetMaximumRange().LengthSquared;
return world.Map.Contains(cell) && instance.Instances.Any(a => !a.IsTraitPaused && (a.Self.CenterPosition - pos).HorizontalLengthSquared < range);
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
if (IsValidTarget(world, cell))
yield return new Order(order, manager.Self, Target.FromCell(world, cell), false)
{
SuppressVisualFeedback = true
};
}
protected override void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.TryGetValue(order, out var p) || !p.Active || !p.Ready)
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
var info = instance.Info as AttackOrderPowerInfo;
foreach (var a in instance.Instances.Where(i => !i.IsTraitPaused))
{
yield return new RangeCircleAnnotationRenderable(
a.Self.CenterPosition,
attack.GetMinimumRange(),
0,
info.CircleColor,
info.CircleWidth,
info.CircleBorderColor,
info.CircleBorderWidth);
yield return new RangeCircleAnnotationRenderable(
a.Self.CenterPosition,
attack.GetMaximumRange(),
0,
info.CircleColor,
info.CircleWidth,
info.CircleBorderColor,
info.CircleBorderWidth);
}
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return IsValidTarget(world, cell) ? cursor : cursorBlocked;
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
sealed class ChronoshiftPowerInfo : SupportPowerInfo
{
[FieldLoader.Require]
[Desc("Size of the footprint of the affected area.")]
public readonly CVec Dimensions = CVec.Zero;
[FieldLoader.Require]
[Desc("Actual footprint. Cells marked as x will be affected.")]
public readonly string Footprint = string.Empty;
[Desc("Ticks until returning after teleportation.")]
public readonly int Duration = 750;
[PaletteReference]
public readonly string TargetOverlayPalette = TileSet.TerrainPaletteInternalName;
public readonly string FootprintImage = "overlay";
[SequenceReference(nameof(FootprintImage), prefix: true)]
public readonly string ValidFootprintSequence = "target-valid";
[SequenceReference(nameof(FootprintImage))]
public readonly string InvalidFootprintSequence = "target-invalid";
[SequenceReference(nameof(FootprintImage))]
public readonly string SourceFootprintSequence = "target-select";
public readonly bool KillCargo = true;
[CursorReference]
[Desc("Cursor to display when selecting targets for the chronoshift.")]
public readonly string SelectionCursor = "chrono-select";
[CursorReference]
[Desc("Cursor to display when targeting an area for the chronoshift.")]
public readonly string TargetCursor = "chrono-target";
[CursorReference]
[Desc("Cursor to display when the targeted area is blocked.")]
public readonly string TargetBlockedCursor = "move-blocked";
public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.Self, this); }
}
sealed class ChronoshiftPower : SupportPower
{
readonly char[] footprint;
readonly CVec dimensions;
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info)
: base(self, info)
{
footprint = info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
dimensions = info.Dimensions;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
self.World.OrderGenerator = new SelectChronoshiftTarget(Self.World, order, manager, this);
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
PlayLaunchSounds();
var info = (ChronoshiftPowerInfo)Info;
var targetDelta = self.World.Map.CellContaining(order.Target.CenterPosition) - order.ExtraLocation;
foreach (var target in UnitsInRange(order.ExtraLocation))
{
var cs = target.TraitsImplementing<Chronoshiftable>()
.FirstEnabledConditionalTraitOrDefault();
if (cs == null)
continue;
var targetCell = target.Location + targetDelta;
if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
cs.Teleport(target, targetCell, info.Duration, info.KillCargo, self);
}
}
public IEnumerable<Actor> UnitsInRange(CPos xy)
{
var tiles = CellsMatching(xy, footprint, dimensions);
var units = new HashSet<Actor>();
foreach (var t in tiles)
units.UnionWith(Self.World.ActorMap.GetActorsAt(t));
return units.Where(a => a.TraitsImplementing<Chronoshiftable>().Any(cs => !cs.IsTraitDisabled));
}
public bool SimilarTerrain(CPos xy, CPos sourceLocation)
{
if (!Self.Owner.Shroud.IsExplored(xy))
return false;
var sourceTiles = CellsMatching(xy, footprint, dimensions);
var destTiles = CellsMatching(sourceLocation, footprint, dimensions);
if (!sourceTiles.Any() || !destTiles.Any())
return false;
using (var se = sourceTiles.GetEnumerator())
using (var de = destTiles.GetEnumerator())
while (se.MoveNext() && de.MoveNext())
{
var a = se.Current;
var b = de.Current;
if (!Self.Owner.Shroud.IsExplored(a) || !Self.Owner.Shroud.IsExplored(b))
return false;
if (Self.World.Map.GetTerrainIndex(a) != Self.World.Map.GetTerrainIndex(b))
return false;
}
return true;
}
sealed class SelectChronoshiftTarget : OrderGenerator
{
readonly ChronoshiftPower power;
readonly char[] footprint;
readonly CVec dimensions;
readonly Sprite tile;
readonly float alpha;
readonly SupportPowerManager manager;
readonly string order;
protected override MouseActionType ActionType => MouseActionType.SupportPower;
public SelectChronoshiftTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
: base(world)
{
this.manager = manager;
this.order = order;
this.power = power;
var info = (ChronoshiftPowerInfo)power.Info;
var s = world.Map.Sequences.GetSequence(info.FootprintImage, info.SourceFootprintSequence);
footprint = info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
dimensions = info.Dimensions;
tile = s.GetSprite(0);
alpha = s.GetAlpha(0);
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
world.OrderGenerator = new SelectDestination(world, order, manager, power, cell);
yield break;
}
protected override void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.TryGetValue(order, out var p) || !p.Active || !p.Ready)
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a));
foreach (var unit in targetUnits)
{
if (unit.CanBeViewedByPlayer(manager.Self.Owner))
{
var decorations = unit.TraitsImplementing<ISelectionDecorations>().FirstEnabledTraitOrDefault();
if (decorations != null)
foreach (var d in decorations.RenderSelectionAnnotations(unit, wr, Color.Red))
yield return d;
}
}
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var tiles = power.CellsMatching(xy, footprint, dimensions);
var palette = wr.Palette(((ChronoshiftPowerInfo)power.Info).TargetOverlayPalette);
foreach (var t in tiles)
yield return new SpriteRenderable(
tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return ((ChronoshiftPowerInfo)power.Info).SelectionCursor;
}
}
sealed class SelectDestination : OrderGenerator
{
readonly ChronoshiftPower power;
readonly CPos sourceLocation;
readonly char[] footprint;
readonly CVec dimensions;
readonly Sprite validTile, invalidTile, sourceTile;
readonly float validAlpha, invalidAlpha, sourceAlpha;
readonly SupportPowerManager manager;
readonly string order;
protected override MouseActionType ActionType => MouseActionType.SupportPower;
public SelectDestination(World world, string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation)
: base(world)
{
this.manager = manager;
this.order = order;
this.power = power;
this.sourceLocation = sourceLocation;
var info = (ChronoshiftPowerInfo)power.Info;
footprint = info.Footprint.Where(c => !char.IsWhiteSpace(c)).ToArray();
dimensions = info.Dimensions;
var sequences = world.Map.Sequences;
var tilesetValid = info.ValidFootprintSequence + "-" + world.Map.Tileset.ToLowerInvariant();
if (sequences.HasSequence(info.FootprintImage, tilesetValid))
{
var validSequence = sequences.GetSequence(info.FootprintImage, tilesetValid);
validTile = validSequence.GetSprite(0);
validAlpha = validSequence.GetAlpha(0);
}
else
{
var validSequence = sequences.GetSequence(info.FootprintImage, info.ValidFootprintSequence);
validTile = validSequence.GetSprite(0);
validAlpha = validSequence.GetAlpha(0);
}
var invalidSequence = sequences.GetSequence(info.FootprintImage, info.InvalidFootprintSequence);
invalidTile = invalidSequence.GetSprite(0);
invalidAlpha = invalidSequence.GetAlpha(0);
var sourceSequence = sequences.GetSequence(info.FootprintImage, info.SourceFootprintSequence);
sourceTile = sourceSequence.GetSprite(0);
sourceAlpha = sourceSequence.GetAlpha(0);
}
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
var ret = OrderInner(cell).FirstOrDefault();
if (ret == null)
yield break;
world.CancelInputMode();
yield return ret;
}
IEnumerable<Order> OrderInner(CPos xy)
{
// Cannot chronoshift into unexplored location
if (IsValidTarget(xy))
yield return new Order(order, manager.Self, Target.FromCell(manager.Self.World, xy), false)
{
ExtraLocation = sourceLocation,
SuppressVisualFeedback = true
};
}
protected override void Tick(World world)
{
// Cancel the OG if we can't use the power
if (!manager.Powers.TryGetValue(order, out var p) || !p.Active || !p.Ready)
world.CancelInputMode();
}
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world)
{
var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
var palette = wr.Palette(power.Info.IconPalette);
// Destination tiles
var delta = xy - sourceLocation;
foreach (var t in power.CellsMatching(sourceLocation, footprint, dimensions))
{
var isValid = manager.Self.Owner.Shroud.IsExplored(t + delta);
var tile = isValid ? validTile : invalidTile;
var alpha = isValid ? validAlpha : invalidAlpha;
yield return new SpriteRenderable(
tile, wr.World.Map.CenterOfCell(t + delta), WVec.Zero, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
// Unit previews
foreach (var unit in power.UnitsInRange(sourceLocation))
{
if (unit.CanBeViewedByPlayer(manager.Self.Owner))
{
var targetCell = unit.Location + (xy - sourceLocation);
var canEnter = manager.Self.Owner.Shroud.IsExplored(targetCell) &&
unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell);
var tile = canEnter ? validTile : invalidTile;
var alpha = canEnter ? validAlpha : invalidAlpha;
yield return new SpriteRenderable(
tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, palette, 1f, alpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
var offset = world.Map.CenterOfCell(xy) - world.Map.CenterOfCell(sourceLocation);
if (unit.CanBeViewedByPlayer(manager.Self.Owner))
foreach (var r in unit.Render(wr))
yield return r.OffsetBy(offset);
}
}
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
foreach (var unit in power.UnitsInRange(sourceLocation))
{
if (unit.CanBeViewedByPlayer(manager.Self.Owner))
{
var decorations = unit.TraitsImplementing<ISelectionDecorations>().FirstEnabledTraitOrDefault();
if (decorations != null)
foreach (var d in decorations.RenderSelectionAnnotations(unit, wr, Color.Red))
yield return d;
}
}
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
{
var palette = wr.Palette(power.Info.IconPalette);
// Source tiles
foreach (var t in power.CellsMatching(sourceLocation, footprint, dimensions))
yield return new SpriteRenderable(
sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, sourceAlpha, float3.Ones, TintModifiers.IgnoreWorldTint, true);
}
bool IsValidTarget(CPos xy)
{
var canTeleport = false;
var anyUnitsInRange = false;
foreach (var unit in power.UnitsInRange(sourceLocation))
{
anyUnitsInRange = true;
var targetCell = unit.Location + (xy - sourceLocation);
if (manager.Self.Owner.Shroud.IsExplored(targetCell) && unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell))
{
canTeleport = true;
break;
}
}
// Don't teleport if there are no units in range (either all moved out of range, or none yet moved into range)
if (!anyUnitsInRange)
return false;
if (!canTeleport)
{
// Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of
// a similar type. This also keeps the cursor from changing in non-visible property, alerting the
// chronoshifter of enemy unit presence
canTeleport = power.SimilarTerrain(sourceLocation, xy);
}
return canTeleport;
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
var powerInfo = (ChronoshiftPowerInfo)power.Info;
return IsValidTarget(cell) ? powerInfo.TargetCursor : powerInfo.TargetBlockedCursor;
}
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Frozen;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
public class DropPodsPowerInfo : SupportPowerInfo, IRulesetLoaded
{
[FieldLoader.Require]
[Desc("Drop pod unit")]
[ActorReference([typeof(AircraftInfo), typeof(FallsToEarthInfo)])]
public readonly ImmutableArray<string> UnitTypes = default;
[Desc("Number of drop pods spawned.")]
public readonly int2 Drops = new(5, 8);
[Desc("Sets the approach direction.")]
public readonly WAngle PodFacing = new(128);
[Desc("Maximum offset from targetLocation")]
public readonly int PodScatter = 3;
[Desc("Effect sequence sprite image")]
public readonly string EntryEffect = "podring";
[Desc("Effect sequence to display in the air.")]
[SequenceReference(nameof(EntryEffect))]
public readonly string EntryEffectSequence = "idle";
[PaletteReference]
public readonly string EntryEffectPalette = "effect";
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Number of ticks to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Which weapon to fire")]
[WeaponReference]
public readonly string Weapon = "Vulcan2";
public WeaponInfo WeaponInfo { get; private set; }
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 0;
public override object Create(ActorInitializer init) { return new DropPodsPower(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var weaponToLower = (Weapon ?? string.Empty).ToLowerInvariant();
if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
WeaponInfo = weapon;
base.RulesetLoaded(rules, ai);
}
}
public class DropPodsPower : SupportPower
{
readonly DropPodsPowerInfo info;
readonly string[] unitTypes;
readonly Dictionary<string, Func<CPos, WPos>> getLaunchLocation = [];
readonly Dictionary<string, FrozenSet<string>> landableTerrainTypes = [];
public DropPodsPower(Actor self, DropPodsPowerInfo info)
: base(self, info)
{
this.info = info;
unitTypes = info.UnitTypes.Select(unit => unit.ToLowerInvariant()).ToArray();
foreach (var unitType in unitTypes)
{
if (!self.World.Map.Rules.Actors.TryGetValue(unitType, out var actorInfo))
throw new NotImplementedException("No rules definition for unit " + unitType);
var aircraftInfo = actorInfo.TraitInfo<AircraftInfo>();
var altitude = aircraftInfo.CruiseAltitude.Length;
var delta =
new WVec(0, -altitude * aircraftInfo.Speed / actorInfo.TraitInfo<FallsToEarthInfo>().Velocity.Length, 0)
.Rotate(WRot.FromYaw(info.PodFacing));
// PERF: Cache constant values.
getLaunchLocation[unitType] = pos => self.World.Map.CenterOfCell(pos) - delta + new WVec(0, 0, altitude);
landableTerrainTypes[unitType] = aircraftInfo.LandableTerrainTypes;
}
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
SendDropPods(self, self.World.Map.CellContaining(order.Target.CenterPosition), () => base.Activate(self, order, manager));
}
public bool CanActivate(World world, CPos cell)
{
return world.Map.Contains(cell) && world.Map.FindTilesInCircle(cell, info.PodScatter)
.Any(c => landableTerrainTypes.Any(ltr => ltr.Value.Contains(world.Map.GetTerrainInfo(c).Type))
&& !world.ActorMap.GetActorsAt(c).Any());
}
public void SendDropPods(Actor self, CPos targetCell, Action onSuccess)
{
self.World.AddFrameEndTask(world =>
{
if (!CanActivate(self.World, targetCell))
return;
PlayLaunchSounds();
onSuccess();
if (info.CameraActor != null)
{
var camera = world.CreateActor(info.CameraActor,
[
new LocationInit(targetCell),
new OwnerInit(self.Owner),
]);
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
}
var dropAmount = world.SharedRandom.Next(info.Drops.X, info.Drops.Y);
var validUnitTypes = unitTypes.ToList();
for (var i = 0; i < dropAmount; i++)
{
if (validUnitTypes.Count == 0)
return;
var unitType = validUnitTypes.Random(world.SharedRandom);
var validDropLocations = world.Map.FindTilesInCircle(targetCell, info.PodScatter)
.Where(c => landableTerrainTypes[unitType].Contains(world.Map.GetTerrainInfo(c).Type)
&& !world.ActorMap.GetActorsAt(c).Any());
if (!validDropLocations.Any())
{
validUnitTypes.Remove(unitType);
i--;
continue;
}
var dropLocation = validDropLocations.Random(world.SharedRandom);
var launchLocation = getLaunchLocation[unitType](dropLocation);
var pod = world.CreateActor(false, unitType,
[
new CenterPositionInit(launchLocation),
new OwnerInit(self.Owner),
new FacingInit(info.PodFacing)
]);
var aircraft = pod.Trait<Aircraft>();
if (!aircraft.CanLand(dropLocation))
pod.Dispose();
else
{
world.Add(new DropPodImpact(self.Owner, info.WeaponInfo, world, launchLocation, Target.FromCell(world, dropLocation),
info.WeaponDelay, info.EntryEffect, info.EntryEffectSequence, info.EntryEffectPalette));
world.Add(pod);
}
}
});
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.Common.Traits.Radar;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Requires `GpsWatcher` on the player actor.")]
sealed class GpsPowerInfo : SupportPowerInfo
{
[Desc("Delay in ticks between launching and revealing the map.")]
public readonly int RevealDelay = 0;
public readonly string DoorImage = "atek";
[SequenceReference(nameof(DoorImage))]
public readonly string DoorSequence = "active";
[PaletteReference(nameof(DoorPaletteIsPlayerPalette))]
[Desc("Palette to use for rendering the launch animation")]
public readonly string DoorPalette = "player";
[Desc("Custom palette is a player palette BaseName")]
public readonly bool DoorPaletteIsPlayerPalette = true;
public readonly string SatelliteImage = "sputnik";
[SequenceReference(nameof(SatelliteImage))]
public readonly string SatelliteSequence = "idle";
[PaletteReference(nameof(SatellitePaletteIsPlayerPalette))]
[Desc("Palette to use for rendering the satellite projectile")]
public readonly string SatellitePalette = "player";
[Desc("Custom palette is a player palette BaseName")]
public readonly bool SatellitePaletteIsPlayerPalette = true;
[Desc("Requires an actor with an online `ProvidesRadar` to show GPS dots.")]
public readonly bool RequiresActiveRadar = true;
public override object Create(ActorInitializer init) { return new GpsPower(init.Self, this); }
}
sealed class GpsPower : SupportPower, INotifyKilled, INotifySold, INotifyOwnerChanged, ITick
{
readonly Actor self;
readonly GpsPowerInfo info;
GpsWatcher owner;
public GpsPower(Actor self, GpsPowerInfo info)
: base(self, info)
{
this.self = self;
this.info = info;
owner = self.Owner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
public override void Charged(Actor self, string key)
{
self.Owner.PlayerActor.Trait<SupportPowerManager>().Powers[key].Activate(new Order());
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
self.World.AddFrameEndTask(w =>
{
PlayLaunchSounds();
w.Add(new SatelliteLaunch(self, info));
});
}
void INotifyKilled.Killed(Actor self, AttackInfo e) { RemoveGps(self); }
void INotifySold.Selling(Actor self) { }
void INotifySold.Sold(Actor self) { RemoveGps(self); }
void RemoveGps(Actor self)
{
// Extra function just in case something needs to be added later
owner.GpsRemove(self);
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
RemoveGps(self);
owner = newOwner.PlayerActor.Trait<GpsWatcher>();
owner.GpsAdd(self);
}
bool NoActiveRadar { get { return !self.World.ActorsHavingTrait<ProvidesRadar>(r => !r.IsTraitDisabled).Any(a => a.Owner == self.Owner); } }
bool wasPaused;
void ITick.Tick(Actor self)
{
if (!wasPaused && (IsTraitPaused || (info.RequiresActiveRadar && NoActiveRadar)))
{
wasPaused = true;
RemoveGps(self);
}
else if (wasPaused && !IsTraitPaused && !(info.RequiresActiveRadar && NoActiveRadar))
{
wasPaused = false;
owner.GpsAdd(self);
}
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Grants a prerequisite while discharging at a configurable rate.")]
public class GrantPrerequisiteChargeDrainPowerInfo : SupportPowerInfo, ITechTreePrerequisiteInfo
{
[Desc("Rate at which the power discharges compared to charging")]
public readonly int DischargeModifier = 300;
[FieldLoader.Require]
[Desc("The prerequisite type that this provides.")]
public readonly string Prerequisite = null;
[Desc("Label to display over the support power icon and in its tooltip while the power is active.")]
public readonly string ActiveText = "ACTIVE";
[Desc("Label to display over the support power icon and in its tooltip while the power is available but not active.")]
public readonly string AvailableText = "READY";
IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info)
{
yield return Prerequisite;
}
public override object Create(ActorInitializer init) { return new GrantPrerequisiteChargeDrainPower(init.Self, this); }
}
public class GrantPrerequisiteChargeDrainPower : SupportPower, ITechTreePrerequisite, INotifyOwnerChanged
{
readonly GrantPrerequisiteChargeDrainPowerInfo info;
readonly string[] prerequisites;
TechTree techTree;
bool active;
public GrantPrerequisiteChargeDrainPower(Actor self, GrantPrerequisiteChargeDrainPowerInfo info)
: base(self, info)
{
this.info = info;
prerequisites = [info.Prerequisite];
}
protected override void Created(Actor self)
{
techTree = self.Owner.PlayerActor.Trait<TechTree>();
base.Created(self);
}
void INotifyOwnerChanged.OnOwnerChanged(Actor self, Player oldOwner, Player newOwner)
{
techTree = newOwner.PlayerActor.Trait<TechTree>();
active = false;
}
public override DischargeableSupportPowerInstance CreateInstance(string key, SupportPowerManager manager)
{
return new DischargeableSupportPowerInstance(key, info, manager);
}
public void Activate(Actor self)
{
active = true;
techTree.ActorChanged(self);
}
public void Deactivate(Actor self)
{
active = false;
techTree.ActorChanged(self);
}
IEnumerable<string> ITechTreePrerequisite.ProvidesPrerequisites => active ? prerequisites : Enumerable.Empty<string>();
public class DischargeableSupportPowerInstance : SupportPowerInstance
{
// Whether the power is available to activate (even if not fully charged)
bool available;
// Whether the power is active right now
// Note that this is fundamentally different to SupportPowerInstance.Active
// which has a much closer meaning to available above.
bool active;
// Additional discharge rate accrued from damage
int additionalDischargeSubTicks = 0;
public DischargeableSupportPowerInstance(string key, GrantPrerequisiteChargeDrainPowerInfo info, SupportPowerManager manager)
: base(key, info, manager) { }
void Deactivate()
{
active = false;
notifiedCharging = false;
// Fully depleting the charge disables the power until it is again fully charged
if (!Active || remainingSubTicks >= TotalTicks * 100)
available = false;
foreach (var p in Instances)
((GrantPrerequisiteChargeDrainPower)p).Deactivate(p.Self);
}
public override void Tick()
{
var orig = remainingSubTicks;
base.Tick();
if (Ready)
available = true;
if (active && !Active)
Deactivate();
if (active)
{
remainingSubTicks = orig + ((GrantPrerequisiteChargeDrainPowerInfo)Info).DischargeModifier + additionalDischargeSubTicks;
additionalDischargeSubTicks = 0;
if (remainingSubTicks > TotalTicks * 100)
{
remainingSubTicks = TotalTicks * 100;
Deactivate();
}
}
}
public void Discharge(int subTicks)
{
additionalDischargeSubTicks += subTicks;
}
public override void Target()
{
if (available && Active)
Manager.Self.World.IssueOrder(new Order(Key, Manager.Self, false) { ExtraData = active ? 0U : 1U });
}
public override void Activate(Order order)
{
if (active && order.ExtraData == 0)
{
Deactivate();
return;
}
if (!available || order.ExtraData != 1)
return;
var power = Instances.FirstOrDefault(i => !i.IsTraitPaused);
if (power == null)
return;
active = true;
// Only play the activation sound once!
power.PlayLaunchSounds();
foreach (var p in Instances)
((GrantPrerequisiteChargeDrainPower)p).Activate(p.Self);
}
public override string IconOverlayTextOverride()
{
return GetTextOverride();
}
public override string TooltipTimeTextOverride()
{
return GetTextOverride();
}
string GetTextOverride()
{
// NB: Info might return null if there are no instances
if (!Active || Info is not GrantPrerequisiteChargeDrainPowerInfo info)
return null;
return active ? info.ActiveText : available ? info.AvailableText : null;
}
}
}
}

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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.Cnc.Effects;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
sealed class IonCannonPowerInfo : SupportPowerInfo, IRulesetLoaded
{
[ActorReference]
[Desc("Actor to spawn when the attack starts")]
public readonly string CameraActor = null;
[Desc("Number of ticks to keep the camera alive")]
public readonly int CameraRemoveDelay = 25;
[Desc("Effect sequence sprite image")]
public readonly string Effect = "ionsfx";
[SequenceReference(nameof(Effect))]
[Desc("Effect sequence to display")]
public readonly string EffectSequence = "idle";
[PaletteReference]
public readonly string EffectPalette = "effect";
[WeaponReference]
[Desc("Which weapon to fire")]
public readonly string Weapon = "IonCannon";
public WeaponInfo WeaponInfo { get; private set; }
[Desc("Apply the weapon impact this many ticks into the effect")]
public readonly int WeaponDelay = 7;
[Desc("Sound to instantly play at the targeted area.")]
public readonly string OnFireSound = null;
public override object Create(ActorInitializer init) { return new IonCannonPower(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
var weaponToLower = (Weapon ?? string.Empty).ToLowerInvariant();
if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
WeaponInfo = weapon;
base.RulesetLoaded(rules, ai);
}
}
sealed class IonCannonPower : SupportPower
{
readonly IonCannonPowerInfo info;
public IonCannonPower(Actor self, IonCannonPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void Activate(Actor self, Order order, SupportPowerManager manager)
{
base.Activate(self, order, manager);
Activate(self, order.Target);
}
public void Activate(Actor self, Target target)
{
self.World.AddFrameEndTask(w =>
{
PlayLaunchSounds();
Game.Sound.Play(SoundType.World, info.OnFireSound, target.CenterPosition);
w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, self.CenterPosition, target,
info.Effect, info.EffectSequence, info.EffectPalette, info.WeaponDelay));
if (info.CameraActor == null)
return;
var camera = w.CreateActor(info.CameraActor,
[
new LocationInit(self.World.Map.CellContaining(target.CenterPosition)),
new OwnerInit(self.Owner),
]);
camera.QueueActivity(new Wait(info.CameraRemoveDelay));
camera.QueueActivity(new RemoveSelf());
});
}
}
}