Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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191
OpenRA.Mods.Cnc/Traits/SupportPowers/DropPodsPower.cs
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191
OpenRA.Mods.Cnc/Traits/SupportPowers/DropPodsPower.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Frozen;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Cnc.Effects;
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using OpenRA.Mods.Common;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Cnc.Traits
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{
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public class DropPodsPowerInfo : SupportPowerInfo, IRulesetLoaded
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{
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[FieldLoader.Require]
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[Desc("Drop pod unit")]
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[ActorReference([typeof(AircraftInfo), typeof(FallsToEarthInfo)])]
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public readonly ImmutableArray<string> UnitTypes = default;
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[Desc("Number of drop pods spawned.")]
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public readonly int2 Drops = new(5, 8);
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[Desc("Sets the approach direction.")]
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public readonly WAngle PodFacing = new(128);
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[Desc("Maximum offset from targetLocation")]
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public readonly int PodScatter = 3;
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[Desc("Effect sequence sprite image")]
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public readonly string EntryEffect = "podring";
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[Desc("Effect sequence to display in the air.")]
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[SequenceReference(nameof(EntryEffect))]
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public readonly string EntryEffectSequence = "idle";
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[PaletteReference]
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public readonly string EntryEffectPalette = "effect";
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[ActorReference]
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[Desc("Actor to spawn when the attack starts")]
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public readonly string CameraActor = null;
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[Desc("Number of ticks to keep the camera alive")]
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public readonly int CameraRemoveDelay = 25;
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[Desc("Which weapon to fire")]
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[WeaponReference]
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public readonly string Weapon = "Vulcan2";
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public WeaponInfo WeaponInfo { get; private set; }
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[Desc("Apply the weapon impact this many ticks into the effect")]
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public readonly int WeaponDelay = 0;
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public override object Create(ActorInitializer init) { return new DropPodsPower(init.Self, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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var weaponToLower = (Weapon ?? string.Empty).ToLowerInvariant();
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if (!rules.Weapons.TryGetValue(weaponToLower, out var weapon))
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throw new YamlException($"Weapons Ruleset does not contain an entry '{weaponToLower}'");
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WeaponInfo = weapon;
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base.RulesetLoaded(rules, ai);
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}
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}
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public class DropPodsPower : SupportPower
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{
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readonly DropPodsPowerInfo info;
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readonly string[] unitTypes;
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readonly Dictionary<string, Func<CPos, WPos>> getLaunchLocation = [];
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readonly Dictionary<string, FrozenSet<string>> landableTerrainTypes = [];
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public DropPodsPower(Actor self, DropPodsPowerInfo info)
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: base(self, info)
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{
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this.info = info;
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unitTypes = info.UnitTypes.Select(unit => unit.ToLowerInvariant()).ToArray();
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foreach (var unitType in unitTypes)
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{
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if (!self.World.Map.Rules.Actors.TryGetValue(unitType, out var actorInfo))
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throw new NotImplementedException("No rules definition for unit " + unitType);
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var aircraftInfo = actorInfo.TraitInfo<AircraftInfo>();
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var altitude = aircraftInfo.CruiseAltitude.Length;
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var delta =
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new WVec(0, -altitude * aircraftInfo.Speed / actorInfo.TraitInfo<FallsToEarthInfo>().Velocity.Length, 0)
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.Rotate(WRot.FromYaw(info.PodFacing));
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// PERF: Cache constant values.
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getLaunchLocation[unitType] = pos => self.World.Map.CenterOfCell(pos) - delta + new WVec(0, 0, altitude);
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landableTerrainTypes[unitType] = aircraftInfo.LandableTerrainTypes;
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}
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}
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public override void Activate(Actor self, Order order, SupportPowerManager manager)
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{
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SendDropPods(self, self.World.Map.CellContaining(order.Target.CenterPosition), () => base.Activate(self, order, manager));
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}
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public bool CanActivate(World world, CPos cell)
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{
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return world.Map.Contains(cell) && world.Map.FindTilesInCircle(cell, info.PodScatter)
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.Any(c => landableTerrainTypes.Any(ltr => ltr.Value.Contains(world.Map.GetTerrainInfo(c).Type))
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&& !world.ActorMap.GetActorsAt(c).Any());
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}
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public void SendDropPods(Actor self, CPos targetCell, Action onSuccess)
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{
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self.World.AddFrameEndTask(world =>
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{
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if (!CanActivate(self.World, targetCell))
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return;
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PlayLaunchSounds();
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onSuccess();
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if (info.CameraActor != null)
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{
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var camera = world.CreateActor(info.CameraActor,
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[
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new LocationInit(targetCell),
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new OwnerInit(self.Owner),
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]);
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camera.QueueActivity(new Wait(info.CameraRemoveDelay));
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camera.QueueActivity(new RemoveSelf());
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}
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var dropAmount = world.SharedRandom.Next(info.Drops.X, info.Drops.Y);
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var validUnitTypes = unitTypes.ToList();
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for (var i = 0; i < dropAmount; i++)
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{
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if (validUnitTypes.Count == 0)
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return;
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var unitType = validUnitTypes.Random(world.SharedRandom);
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var validDropLocations = world.Map.FindTilesInCircle(targetCell, info.PodScatter)
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.Where(c => landableTerrainTypes[unitType].Contains(world.Map.GetTerrainInfo(c).Type)
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&& !world.ActorMap.GetActorsAt(c).Any());
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if (!validDropLocations.Any())
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{
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validUnitTypes.Remove(unitType);
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i--;
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continue;
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}
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var dropLocation = validDropLocations.Random(world.SharedRandom);
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var launchLocation = getLaunchLocation[unitType](dropLocation);
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var pod = world.CreateActor(false, unitType,
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[
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new CenterPositionInit(launchLocation),
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new OwnerInit(self.Owner),
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new FacingInit(info.PodFacing)
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]);
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var aircraft = pod.Trait<Aircraft>();
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if (!aircraft.CanLand(dropLocation))
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pod.Dispose();
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else
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{
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world.Add(new DropPodImpact(self.Owner, info.WeaponInfo, world, launchLocation, Target.FromCell(world, dropLocation),
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info.WeaponDelay, info.EntryEffect, info.EntryEffectSequence, info.EntryEffectPalette));
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world.Add(pod);
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}
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}
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});
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}
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}
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}
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