Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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OpenRA.Mods.Cnc/Widgets/ModelWidget.cs
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203
OpenRA.Mods.Cnc/Widgets/ModelWidget.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Immutable;
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using OpenRA.Graphics;
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using OpenRA.Mods.Cnc.Graphics;
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using OpenRA.Mods.Cnc.Traits;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Cnc.Widgets
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{
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public class ModelWidget : Widget, IModelWidget
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{
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public string Palette = "terrain";
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public string PlayerPalette = "player";
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public string NormalsPalette = "normals";
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public string ShadowPalette = "shadow";
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public float Scale = 10f;
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public int LightPitch = 142;
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public int LightYaw = 682;
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public ImmutableArray<float> LightAmbientColor = [0.6f, 0.6f, 0.6f];
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public ImmutableArray<float> LightDiffuseColor = [0.4f, 0.4f, 0.4f];
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public WRot Rotation = WRot.None;
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public WAngle CameraAngle = WAngle.FromDegrees(40);
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public Func<string> GetPalette;
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public Func<string> GetPlayerPalette;
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public Func<string> GetNormalsPalette;
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public Func<string> GetShadowPalette;
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public Func<ImmutableArray<float>> GetLightAmbientColor;
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public Func<ImmutableArray<float>> GetLightDiffuseColor;
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public Func<float> GetScale;
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public Func<int> GetLightPitch;
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public Func<int> GetLightYaw;
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public Func<IModel> GetVoxel;
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public Func<WRot> GetRotation;
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public Func<WAngle> GetCameraAngle;
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public int2 IdealPreviewSize { get; private set; }
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protected readonly WorldRenderer WorldRenderer;
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IFinalizedRenderable renderable;
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[ObjectCreator.UseCtor]
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public ModelWidget(WorldRenderer worldRenderer)
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{
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GetPalette = () => Palette;
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GetPlayerPalette = () => PlayerPalette;
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GetNormalsPalette = () => NormalsPalette;
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GetShadowPalette = () => ShadowPalette;
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GetLightAmbientColor = () => LightAmbientColor;
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GetLightDiffuseColor = () => LightDiffuseColor;
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GetScale = () => Scale;
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GetRotation = () => Rotation;
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GetLightPitch = () => LightPitch;
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GetLightYaw = () => LightYaw;
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GetCameraAngle = () => CameraAngle;
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WorldRenderer = worldRenderer;
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}
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protected ModelWidget(ModelWidget other)
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: base(other)
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{
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Palette = other.Palette;
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GetPalette = other.GetPalette;
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GetVoxel = other.GetVoxel;
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WorldRenderer = other.WorldRenderer;
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}
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string IModelWidget.Palette => GetPalette();
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float IModelWidget.Scale => GetScale();
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void IModelWidget.Setup(Func<bool> isVisible, Func<string> getPalette, Func<string> getPlayerPalette,
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Func<float> getScale, Func<IModel> getVoxel, Func<WRot> getRotation)
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{
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IsVisible = isVisible;
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GetPalette = getPalette;
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GetPlayerPalette = getPlayerPalette;
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GetScale = getScale;
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GetVoxel = getVoxel;
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GetRotation = getRotation;
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}
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public override ModelWidget Clone()
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{
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return new ModelWidget(this);
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}
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string cachedPalette;
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string cachedPlayerPalette;
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string cachedNormalsPalette;
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string cachedShadowPalette;
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int cachedLightPitch;
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int cachedLightYaw;
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WRot cachedLightSource;
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WAngle cachedCameraAngle;
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PaletteReference paletteReference;
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WRot cachedCameraRotation;
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PaletteReference paletteReferencePlayer;
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PaletteReference paletteReferenceNormals;
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PaletteReference paletteReferenceShadow;
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public override void Draw()
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{
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if (renderable == null)
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return;
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renderable.Render(WorldRenderer);
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}
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public override void PrepareRenderables()
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{
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var voxel = GetVoxel();
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if (voxel == null)
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return;
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var palette = GetPalette();
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var playerPalette = GetPlayerPalette();
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if (string.IsNullOrEmpty(palette) && string.IsNullOrEmpty(playerPalette))
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return;
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var normalsPalette = GetNormalsPalette();
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var shadowPalette = GetShadowPalette();
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var scale = GetScale();
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var rotation = GetRotation();
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var lightAmbientColor = GetLightAmbientColor();
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var lightDiffuseColor = GetLightDiffuseColor();
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var lightPitch = GetLightPitch();
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var lightYaw = GetLightYaw();
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var cameraAngle = GetCameraAngle();
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if (palette != cachedPalette)
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{
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paletteReference = WorldRenderer.Palette(playerPalette);
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cachedPalette = palette;
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}
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if (playerPalette != cachedPlayerPalette)
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{
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paletteReferencePlayer = WorldRenderer.Palette(playerPalette);
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cachedPlayerPalette = playerPalette;
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}
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if (normalsPalette != cachedNormalsPalette)
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{
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paletteReferenceNormals = WorldRenderer.Palette(normalsPalette);
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cachedNormalsPalette = normalsPalette;
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}
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if (shadowPalette != cachedShadowPalette)
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{
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paletteReferenceShadow = WorldRenderer.Palette(shadowPalette);
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cachedShadowPalette = shadowPalette;
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}
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if (lightPitch != cachedLightPitch || lightYaw != cachedLightYaw)
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{
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cachedLightPitch = lightPitch;
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cachedLightYaw = lightYaw;
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cachedLightSource = new WRot(WAngle.Zero, new WAngle(256 - lightPitch), new WAngle(lightYaw));
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}
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if (cameraAngle != cachedCameraAngle)
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{
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cachedCameraAngle = cameraAngle;
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cachedCameraRotation = new WRot(WAngle.Zero, cameraAngle - new WAngle(256), new WAngle(256));
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}
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var animation = new ModelAnimation(
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voxel,
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() => WVec.Zero,
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() => rotation,
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() => false,
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() => 0,
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true);
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var animations = new ModelAnimation[] { animation };
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var screenBounds = animation.ScreenBounds(WPos.Zero, WorldRenderer, scale);
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IdealPreviewSize = new int2(screenBounds.Width, screenBounds.Height);
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var origin = RenderOrigin + new int2(RenderBounds.Size.Width / 2, RenderBounds.Size.Height / 2);
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var renderer = WorldRenderer.World.WorldActor.Trait<ModelRenderer>();
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var modelRenderable = new UIModelRenderable(
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renderer,
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animations, WPos.Zero, origin, 0, cachedCameraRotation, scale,
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cachedLightSource, lightAmbientColor, lightDiffuseColor,
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paletteReferencePlayer ?? paletteReference, paletteReferenceNormals, paletteReferenceShadow);
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renderable = modelRenderable.PrepareRender(WorldRenderer);
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}
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}
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}
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