Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
118
OpenRA.Mods.Common/Activities/Air/DeliverBulkOrder.cs
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118
OpenRA.Mods.Common/Activities/Air/DeliverBulkOrder.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class DeliverBulkOrder : Activity
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{
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readonly Actor producer;
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readonly List<(ActorInfo Actor, int Resources, int Cash)> orderedActors;
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readonly string productionType;
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readonly BulkProductionQueue queue;
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readonly Cargo cargo;
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int delayBetweenUnloads = 0;
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public DeliverBulkOrder(Actor transport, Actor producer, List<(ActorInfo Actor, int Resources, int Cash)> orderedActors,
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string productionType, BulkProductionQueue queue)
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{
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this.producer = producer;
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this.orderedActors = orderedActors;
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this.productionType = productionType;
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this.queue = queue;
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cargo = transport.Trait<Cargo>();
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}
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protected override void OnFirstRun(Actor self)
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{
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var landingOffset = producer.Info.TraitInfo<ProductionBulkAirdropInfo>().LandOffset;
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QueueChild(new Land(self, Target.FromActor(producer), WDist.FromCells(0), landingOffset));
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if (cargo.Info.BeforeUnloadDelay > 0)
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QueueChild(new Wait(cargo.Info.BeforeUnloadDelay));
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}
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protected override void OnLastRun(Actor self)
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{
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if (!producer.IsDead || producer.IsInWorld)
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foreach (var cargo in producer.TraitsImplementing<INotifyDelivery>())
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cargo.Delivered(producer);
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if (cargo.Info.AfterUnloadDelay > 0)
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Queue(new Wait(cargo.Info.AfterUnloadDelay));
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Queue(new FlyOffMap(self, Target.FromCell(self.World, self.World.Map.ChooseClosestEdgeCell(self.Location))));
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Queue(new RemoveSelf());
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}
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protected override void OnActorDispose(Actor self)
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{
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queue.DeliverFinished();
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}
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public override bool Tick(Actor self)
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{
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if (!producer.IsInWorld || producer.IsDead)
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{
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// Try to find another ProductionBulkAirDrop
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var newProducer = self.World.ActorsHavingTrait<ProductionBulkAirdrop>()
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.Where(a => a.Owner == self.Owner)
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.ClosestToIgnoringPath(self);
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if (newProducer != null)
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{
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Cancel(self);
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Queue(new DeliverBulkOrder(self, newProducer, orderedActors, productionType, queue));
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return true;
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}
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else
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{
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queue.DeliverFinished();
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return true;
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}
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}
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if (orderedActors == null || orderedActors.Count == 0)
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{
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queue.DeliverFinished();
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return true;
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}
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var actor = orderedActors[^1];
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var productionTrait = producer.Trait<ProductionBulkAirdrop>();
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var exit = productionTrait.PublicExit(producer, actor.Actor, productionType);
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if (exit == null)
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return false;
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if (delayBetweenUnloads > 0)
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{
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delayBetweenUnloads--;
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return false;
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}
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delayBetweenUnloads = cargo.Info.BetweenUnloadDelay;
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producer.World.AddFrameEndTask(ww =>
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{
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var inits = new TypeDictionary
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{
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new OwnerInit(self.Owner),
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new FactionInit(BuildableInfo.GetInitialFaction(actor.Actor, producer.Trait<ProductionBulkAirdrop>().Faction))
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};
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productionTrait.DoProduction(producer, actor.Actor, exit?.Info, productionType, inits);
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orderedActors.Remove(actor);
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});
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return false;
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}
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}
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}
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