Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
66
OpenRA.Mods.Common/Activities/DonateExperience.cs
Normal file
66
OpenRA.Mods.Common/Activities/DonateExperience.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright (c) The OpenRA Developers and Contributors
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Activities
|
||||
{
|
||||
sealed class DonateExperience : Enter
|
||||
{
|
||||
readonly int level;
|
||||
readonly int playerExperience;
|
||||
|
||||
Actor enterActor;
|
||||
GainsExperience enterGainsExperience;
|
||||
|
||||
public DonateExperience(Actor self, in Target target, int level, int playerExperience, Color? targetLineColor)
|
||||
: base(self, target, targetLineColor)
|
||||
{
|
||||
this.level = level;
|
||||
this.playerExperience = playerExperience;
|
||||
}
|
||||
|
||||
protected override bool TryStartEnter(Actor self, Actor targetActor)
|
||||
{
|
||||
enterActor = targetActor;
|
||||
enterGainsExperience = targetActor.TraitOrDefault<GainsExperience>();
|
||||
|
||||
if (enterGainsExperience == null || enterGainsExperience.Level == enterGainsExperience.MaxLevel)
|
||||
{
|
||||
Cancel(self, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnEnterComplete(Actor self, Actor targetActor)
|
||||
{
|
||||
// Make sure the target hasn't changed while entering
|
||||
// OnEnterComplete is only called if targetActor is alive
|
||||
if (targetActor != enterActor)
|
||||
return;
|
||||
|
||||
if (enterGainsExperience.Level == enterGainsExperience.MaxLevel)
|
||||
return;
|
||||
|
||||
enterGainsExperience.GiveLevels(level);
|
||||
|
||||
var exp = self.Owner.PlayerActor.TraitOrDefault<PlayerExperience>();
|
||||
if (exp != null && enterActor.Owner != self.Owner)
|
||||
exp.GiveExperience(playerExperience);
|
||||
|
||||
self.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user