Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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OpenRA.Mods.Common/Activities/GenericDockSequence.cs
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216
OpenRA.Mods.Common/Activities/GenericDockSequence.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class GenericDockSequence : Activity
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{
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protected enum DockingState { Wait, Drag, Dock, Loop, Undock, Complete }
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protected readonly Actor DockHostActor;
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protected readonly IDockHost DockHost;
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protected readonly WithDockingOverlay DockHostSpriteOverlay;
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protected readonly DockClientManager DockClient;
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protected readonly IDockClientBody DockClientBody;
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protected readonly bool IsDragRequired;
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protected readonly int DragLength;
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protected readonly WPos StartDrag;
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protected readonly WPos EndDrag;
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protected DockingState dockingState;
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readonly INotifyDockClient[] notifyDockClients;
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readonly INotifyDockHost[] notifyDockHosts;
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bool dockInitiated = false;
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public GenericDockSequence(Actor self, DockClientManager client, Actor hostActor, IDockHost host,
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int dockWait, bool isDragRequired, WVec dragOffset, int dragLength)
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{
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dockingState = DockingState.Drag;
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DockClient = client;
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DockClientBody = self.TraitOrDefault<IDockClientBody>();
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notifyDockClients = self.TraitsImplementing<INotifyDockClient>().ToArray();
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DockHost = host;
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DockHostActor = hostActor;
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DockHostSpriteOverlay = hostActor.TraitOrDefault<WithDockingOverlay>();
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notifyDockHosts = hostActor.TraitsImplementing<INotifyDockHost>().ToArray();
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IsDragRequired = isDragRequired;
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DragLength = dragLength;
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StartDrag = self.CenterPosition;
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EndDrag = hostActor.CenterPosition + dragOffset;
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QueueChild(new Wait(dockWait));
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}
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public override bool Tick(Actor self)
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{
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switch (dockingState)
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{
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case DockingState.Wait:
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return false;
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case DockingState.Drag:
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if (IsCanceling || DockHostActor.IsDead || !DockHostActor.IsInWorld || !DockClient.CanDockAt(DockHostActor, DockHost, false, true))
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{
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DockClient.UnreserveHost();
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return true;
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}
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dockingState = DockingState.Dock;
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if (IsDragRequired)
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QueueChild(new Drag(self, StartDrag, EndDrag, DragLength));
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return false;
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case DockingState.Dock:
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if (!IsCanceling && !DockHostActor.IsDead && DockHostActor.IsInWorld && DockClient.CanDockAt(DockHostActor, DockHost, false, true))
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{
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dockInitiated = true;
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PlayDockAnimations(self);
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DockHost.OnDockStarted(DockHostActor, self, DockClient);
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DockClient.OnDockStarted(self, DockHostActor, DockHost);
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NotifyDocked(self);
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}
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else
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dockingState = DockingState.Undock;
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return false;
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case DockingState.Loop:
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if (IsCanceling || DockHostActor.IsDead || !DockHostActor.IsInWorld || DockClient.OnDockTick(self, DockHostActor, DockHost))
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dockingState = DockingState.Undock;
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return false;
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case DockingState.Undock:
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if (dockInitiated)
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PlayUndockAnimations(self);
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else
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dockingState = DockingState.Complete;
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return false;
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case DockingState.Complete:
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DockHost.OnDockCompleted(DockHostActor, self, DockClient);
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DockClient.OnDockCompleted(self, DockHostActor, DockHost);
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NotifyUndocked(self);
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if (IsDragRequired)
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QueueChild(new Drag(self, EndDrag, StartDrag, DragLength));
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return true;
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}
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throw new InvalidOperationException("Invalid harvester dock state");
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}
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public virtual void PlayDockAnimations(Actor self)
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{
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PlayDockCientAnimation(self, () =>
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{
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if (DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
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{
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dockingState = DockingState.Wait;
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DockHostSpriteOverlay.Visible = true;
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DockHostSpriteOverlay.WithOffset.Animation.PlayThen(DockHostSpriteOverlay.Info.Sequence, () =>
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{
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dockingState = DockingState.Loop;
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DockHostSpriteOverlay.Visible = false;
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});
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}
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else
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dockingState = DockingState.Loop;
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});
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}
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public virtual void PlayDockCientAnimation(Actor self, Action after)
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{
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if (DockClientBody != null)
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{
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dockingState = DockingState.Wait;
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DockClientBody.PlayDockAnimation(self, () => after());
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}
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else
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after();
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}
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public virtual void PlayUndockAnimations(Actor self)
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{
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if (DockHostActor.IsInWorld && !DockHostActor.IsDead && DockHostSpriteOverlay != null && !DockHostSpriteOverlay.Visible)
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{
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dockingState = DockingState.Wait;
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DockHostSpriteOverlay.Visible = true;
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DockHostSpriteOverlay.WithOffset.Animation.PlayBackwardsThen(DockHostSpriteOverlay.Info.Sequence, () =>
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{
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PlayUndockClientAnimation(self, () =>
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{
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dockingState = DockingState.Complete;
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DockHostSpriteOverlay.Visible = false;
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});
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});
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}
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else
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PlayUndockClientAnimation(self, () => dockingState = DockingState.Complete);
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}
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public virtual void PlayUndockClientAnimation(Actor self, Action after)
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{
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if (DockClientBody != null)
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{
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dockingState = DockingState.Wait;
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DockClientBody.PlayReverseDockAnimation(self, () => after());
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}
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else
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after();
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}
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void NotifyDocked(Actor self)
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{
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foreach (var nd in notifyDockClients)
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nd.Docked(self, DockHostActor);
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foreach (var nd in notifyDockHosts)
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nd.Docked(DockHostActor, self);
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}
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void NotifyUndocked(Actor self)
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{
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foreach (var nd in notifyDockClients)
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nd.Undocked(self, DockHostActor);
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if (!DockHostActor.IsDead)
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foreach (var nd in notifyDockHosts)
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nd.Undocked(DockHostActor, self);
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}
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public override IEnumerable<Target> GetTargets(Actor self)
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{
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yield return Target.FromActor(DockHostActor);
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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yield return new TargetLineNode(Target.FromActor(DockHostActor), Color.Green);
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}
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}
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}
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