Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
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OpenRA.Mods.Common/Activities/MoveToDock.cs
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150
OpenRA.Mods.Common/Activities/MoveToDock.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class MoveToDock : Activity
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{
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readonly DockClientManager dockClient;
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Actor dockHostActor;
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IDockHost dockHost;
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readonly INotifyDockClientMoving[] notifyDockClientMoving;
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readonly Color? dockLineColor;
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readonly MoveCooldownHelper moveCooldownHelper;
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readonly bool forceEnter;
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readonly bool ignoreOccupancy;
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bool dockingCancelled;
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public MoveToDock(Actor self, Actor dockHostActor = null, IDockHost dockHost = null,
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bool forceEnter = false, bool ignoreOccupancy = false, Color? dockLineColor = null)
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{
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dockClient = self.Trait<DockClientManager>();
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this.dockHostActor = dockHostActor;
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this.dockHost = dockHost;
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this.forceEnter = forceEnter;
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this.ignoreOccupancy = ignoreOccupancy;
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this.dockLineColor = dockLineColor;
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notifyDockClientMoving = self.TraitsImplementing<INotifyDockClientMoving>().ToArray();
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moveCooldownHelper = new MoveCooldownHelper(self.World, self.Trait<IMove>() as Mobile) { RetryIfDestinationBlocked = true };
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}
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protected override void OnFirstRun(Actor self)
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{
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if (dockClient.IsTraitDisabled)
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return;
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// We were ordered to dock to an actor but host was unspecified.
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if (dockHostActor != null && dockHost == null)
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{
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if (dockHostActor.IsDead || !dockHostActor.IsInWorld)
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{
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dockingCancelled = true;
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return;
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}
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var link = dockClient.AvailableDockHosts(dockHostActor, default, forceEnter, ignoreOccupancy)
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.ClosestDock(self, dockClient);
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if (link.HasValue)
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dockHost = link.Value.Trait;
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else
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dockingCancelled = true;
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}
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}
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public override bool Tick(Actor self)
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{
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if (IsCanceling)
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return true;
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if (dockingCancelled || dockClient.IsTraitDisabled)
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{
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Cancel(self, true);
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return true;
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}
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// Find the nearest DockHost if not explicitly ordered to a specific dock.
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if (dockHost == null || !dockHost.IsEnabledAndInWorld)
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{
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var host = dockClient.ClosestDock(null);
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if (host.HasValue)
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{
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dockHost = host.Value.Trait;
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dockHostActor = host.Value.Actor;
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}
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else
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{
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// No docks exist; check again after delay defined in dockClient.
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QueueChild(new Wait(dockClient.Info.SearchForDockDelay));
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return false;
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}
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}
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var result = moveCooldownHelper.Tick(false);
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if (result != null)
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return result.Value;
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if (dockClient.ReserveHost(dockHostActor, dockHost))
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{
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if (dockHost.QueueMoveActivity(this, dockHostActor, self, dockClient, moveCooldownHelper))
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{
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foreach (var ndcm in notifyDockClientMoving)
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ndcm.MovingToDock(self, dockHostActor, dockHost);
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return false;
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}
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dockHost.QueueDockActivity(this, dockHostActor, self, dockClient);
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return true;
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}
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else
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{
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foreach (var ndcm in notifyDockClientMoving)
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ndcm.MovementCancelled(self);
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// The dock explicitly chosen by the user is currently occupied. Wait and check again.
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QueueChild(new Wait(dockClient.Info.SearchForDockDelay));
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return false;
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}
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}
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public override void Cancel(Actor self, bool keepQueue = false)
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{
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dockClient.UnreserveHost();
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foreach (var ndcm in notifyDockClientMoving)
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ndcm.MovementCancelled(self);
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base.Cancel(self, keepQueue);
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}
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public override IEnumerable<TargetLineNode> TargetLineNodes(Actor self)
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{
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if (!dockLineColor.HasValue)
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yield break;
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if (dockHostActor != null)
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yield return new TargetLineNode(Target.FromActor(dockHostActor), dockLineColor.Value);
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else
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{
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if (dockClient.ReservedHostActor != null)
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yield return new TargetLineNode(Target.FromActor(dockClient.ReservedHostActor), dockLineColor.Value);
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}
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}
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}
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}
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