Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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58
OpenRA.Mods.Common/Activities/Parachute.cs
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58
OpenRA.Mods.Common/Activities/Parachute.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Traits;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Parachute : Activity
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{
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readonly IPositionable pos;
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readonly WVec fallVector;
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int groundLevel;
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public Parachute(Actor self)
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{
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pos = self.OccupiesSpace as IPositionable;
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fallVector = new WVec(0, 0, self.Info.TraitInfo<ParachutableInfo>().FallRate);
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IsInterruptible = false;
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}
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protected override void OnFirstRun(Actor self)
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{
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groundLevel = self.World.Map.CenterOfCell(self.Location).Z;
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foreach (var np in self.TraitsImplementing<INotifyParachute>())
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np.OnParachute(self);
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}
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public override bool Tick(Actor self)
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{
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var nextPosition = self.CenterPosition - fallVector;
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if (nextPosition.Z < groundLevel)
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return true;
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pos.SetCenterPosition(self, nextPosition);
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return false;
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}
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protected override void OnLastRun(Actor self)
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{
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var centerPosition = self.CenterPosition;
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pos.SetPosition(self, centerPosition + new WVec(0, 0, groundLevel - centerPosition.Z));
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foreach (var np in self.TraitsImplementing<INotifyParachute>())
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np.OnLanded(self);
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}
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}
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}
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