Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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56
OpenRA.Mods.Common/Activities/Wait.cs
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56
OpenRA.Mods.Common/Activities/Wait.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Activities;
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namespace OpenRA.Mods.Common.Activities
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{
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public class Wait : Activity
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{
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int remainingTicks;
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public Wait(int period) { remainingTicks = period; }
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public Wait(int period, bool interruptible)
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{
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remainingTicks = period;
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IsInterruptible = interruptible;
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}
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public override bool Tick(Actor self)
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{
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if (IsCanceling)
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return true;
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return remainingTicks-- == 0;
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}
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}
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public class WaitFor : Activity
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{
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readonly Func<bool> f;
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public WaitFor(Func<bool> f) { this.f = f; }
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public WaitFor(Func<bool> f, bool interruptible)
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{
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this.f = f;
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IsInterruptible = interruptible;
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}
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public override bool Tick(Actor self)
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{
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if (IsCanceling)
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return true;
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return f == null || f();
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}
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}
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}
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