Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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75
OpenRA.Mods.Common/AudioLoaders/WavLoader.cs
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75
OpenRA.Mods.Common/AudioLoaders/WavLoader.cs
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.IO;
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using OpenRA.Mods.Common.FileFormats;
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namespace OpenRA.Mods.Common.AudioLoaders
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{
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public class WavLoader : ISoundLoader
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{
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static bool IsWave(Stream s)
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{
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var start = s.Position;
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var type = s.ReadASCII(4);
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s.Position += 4;
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var format = s.ReadASCII(4);
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s.Position = start;
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return type == "RIFF" && format == "WAVE";
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}
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bool ISoundLoader.TryParseSound(Stream stream, out ISoundFormat sound)
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{
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try
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{
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if (IsWave(stream))
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{
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sound = new WavFormat(stream);
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return true;
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}
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}
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catch
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{
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// Not a (supported) WAV
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}
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sound = null;
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return false;
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}
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}
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public sealed class WavFormat : ISoundFormat
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{
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public int Channels => channels;
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public int SampleBits => sampleBits;
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public int SampleRate => sampleRate;
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public float LengthInSeconds => lengthInSeconds;
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public Stream GetPCMInputStream() { return wavStreamFactory(); }
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public void Dispose() { sourceStream.Dispose(); }
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readonly Stream sourceStream;
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readonly Func<Stream> wavStreamFactory;
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readonly short channels;
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readonly int sampleBits;
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readonly int sampleRate;
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readonly float lengthInSeconds;
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public WavFormat(Stream stream)
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{
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sourceStream = stream;
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if (!WavReader.LoadSound(stream, out wavStreamFactory, out channels, out sampleBits, out sampleRate, out lengthInSeconds))
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throw new InvalidDataException();
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}
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}
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}
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