Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Collections.Immutable;
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namespace OpenRA.Mods.Common.FileSystem
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{
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[Desc("A file system that loads game assets installed by the user into their support directory.")]
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public class ContentInstallerFileSystemLoader : IFileSystemLoader, IFileSystemExternalContent
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{
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[FieldLoader.Require]
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[Desc("Mod to use for content installation.")]
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public readonly string ContentInstallerMod = null;
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[Desc("A list of mod-provided packages. Anything required to display the initial load screen must be listed here.")]
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[FieldLoader.LoadUsing(nameof(LoadSystemPackages))]
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public readonly ImmutableArray<KeyValuePair<string, string>> SystemPackages = default;
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[Desc("A list of user-installed packages. If missing (and not marked as optional), these will trigger the content installer.")]
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[FieldLoader.LoadUsing(nameof(LoadContentPackages))]
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public readonly ImmutableArray<KeyValuePair<string, string>> ContentPackages = default;
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[Desc("Files that aren't mounted as packages, but still need to trigger the content installer if missing.")]
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[FieldLoader.LoadUsing(nameof(LoadRequiredContentFiles))]
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public readonly ImmutableArray<KeyValuePair<string, string>> RequiredContentFiles = default;
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bool isContentAvailable = true;
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static object LoadSystemPackages(MiniYaml yaml)
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{
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return LoadPackages(yaml, nameof(SystemPackages), true);
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}
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static object LoadContentPackages(MiniYaml yaml)
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{
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return LoadPackages(yaml, nameof(ContentPackages), false);
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}
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static object LoadRequiredContentFiles(MiniYaml yaml)
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{
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return LoadPackages(yaml, nameof(RequiredContentFiles), false);
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}
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static object LoadPackages(MiniYaml yaml, string key, bool required)
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{
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var packageNode = yaml.NodeWithKeyOrDefault(key);
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if (packageNode == null)
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{
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if (required)
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throw new FieldLoader.MissingFieldsException([key]);
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return default(ImmutableArray<KeyValuePair<string, string>>);
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}
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var packages = new List<KeyValuePair<string, string>>(packageNode.Value.Nodes.Length);
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foreach (var node in packageNode.Value.Nodes)
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packages.Add(KeyValuePair.Create(node.Key, node.Value.Value));
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return packages.ToImmutableArray();
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}
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public void Mount(Manifest manifest, OpenRA.FileSystem.FileSystem fileSystem, ObjectCreator objectCreator)
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{
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foreach (var kv in SystemPackages)
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fileSystem.Mount(kv.Key, kv.Value);
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if (ContentPackages != null)
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{
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foreach (var kv in ContentPackages)
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{
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try
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{
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fileSystem.Mount(kv.Key, kv.Value);
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}
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catch
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{
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isContentAvailable = false;
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}
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}
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}
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if (RequiredContentFiles != null)
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foreach (var kv in RequiredContentFiles)
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if (!fileSystem.Exists(kv.Key))
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isContentAvailable = false;
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}
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bool IFileSystemExternalContent.InstallContentIfRequired(ModData modData)
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{
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if (!isContentAvailable && Game.Mods.TryGetValue(ContentInstallerMod, out var mod))
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Game.InitializeMod(mod, new Arguments());
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return !isContentAvailable;
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}
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void IFileSystemExternalContent.ManageContent(ModData modData)
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{
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// Switching mods changes the world state (by disposing it),
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// so we can't do this inside the input handler.
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if (Game.Mods.TryGetValue(ContentInstallerMod, out var mod))
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Game.RunAfterTick(() => Game.InitializeMod(mod, new Arguments()));
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}
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}
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}
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