Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Runtime.InteropServices;
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using Microsoft.Win32;
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namespace OpenRA.Mods.Common.Installer
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{
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public class GogSourceResolver : ISourceResolver
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{
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public string FindSourcePath(ModContent.ModSource modSource)
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{
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var appId = modSource.Type.NodeWithKeyOrDefault("AppId");
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if (appId == null)
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return null;
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if (Platform.CurrentPlatform != PlatformType.Windows)
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return null;
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// We need an extra check for the platform here to silence a warning when the registry is accessed
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// TODO: Remove this once our platform checks use the same method
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if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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return null;
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var prefixes = new[] { "HKEY_LOCAL_MACHINE\\Software\\", "HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\" };
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foreach (var prefix in prefixes)
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{
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if (Registry.GetValue($"{prefix}GOG.com\\Games\\{appId.Value.Value}", "path", null) is not string installDir)
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continue;
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if (InstallerUtils.IsValidSourcePath(installDir, modSource))
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return installDir;
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}
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return null;
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}
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public Availability GetAvailability()
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{
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return Platform.CurrentPlatform != PlatformType.Windows ? Availability.DigitalInstall : Availability.Unavailable;
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}
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}
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}
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